Star Wars Zero Company is a single-player turn-based tactics game set during the twilight of the Clone Wars. Players take control of Hawks, a former Republic officer who now leads a mercenary outfit called Zero Company. The story follows the squad as it investigates an emerging threat that could engulf the galaxy, recruiting operatives from across the galaxy to handle operations in the shadows of the larger conflict.
Gameplay
The core loop centers on managing a squad of four operatives in isometric turn-based combat. Each character has a limited pool of action points for movement, attacks, and special abilities. Positioning matters heavily, with cover, flanking opportunities, and destructible environments shaping every encounter. Squad members draw from archetypes such as scoundrels, astromechs, and Jedi, each bringing distinct tactical options like precise shots, buffs, or sabotage. Between missions, players return to a base of operations known as the Den to conduct research, upgrade gear, and plan the next strikes across a galaxy map.
Customization runs deep. Hawks can be tailored in appearance, voice, species, combat specialization, and loadout right at the start. Recruited operatives follow the same system, allowing players to mix story characters with fully custom creations. Squad bonds develop over time through shared missions, unlocking synergies that improve coordination in battle. Decisions at the base and on the field alter mission outcomes and future opportunities, encouraging different approaches across playthroughs.
Game Modes
The game offers a single-player campaign that combines tactical missions with strategic management. All content unfolds in this solo experience, with no multiplayer or co-op options available. Missions vary in objectives, from direct combat to investigations and targeted strikes, while the overarching campaign weaves these into a continuous narrative. Players progress by completing operations, strengthening their roster, and navigating the consequences of their choices.
Story and Setting
The narrative places Zero Company in the Clone Wars era, focusing on a gritty underbelly away from the main Republic-Separatist battles. Hawks assembles a team of misfits and professionals to confront a new danger. Story characters bring distinct personalities and backstories, while custom operatives integrate into the same missions and base interactions. The setting features familiar Star Wars elements like droids and blasters alongside original threats, all presented through cinematic sequences and mission briefings.
Is It Worth Playing?
Star Wars Zero Company launched on August 27, 2026, for PlayStation 5 and other platforms. It has received generally favorable reviews, with critics highlighting the tactical depth, character customization, and atmospheric storytelling. User feedback on platforms like Steam shows mostly positive ratings. The pre-order bonus includes the Crystalline Astromech Pack, which adds the R3 droid along with translucent heads for R4 and R5 variants and the exclusive BR-1 droid. This title suits players who enjoy turn-based tactics with strong narrative elements and squad-building systems. Those seeking a focused single-player experience in the Star Wars universe will find substantial content in its campaign structure and replayability through different squad compositions and decision paths.