A Million Trees is a casual simulation game on PC focused on building a logging operation from the ground up in a massive forest. Players begin with basic tools in an open clearing and gradually expand into a full automated setup by processing trees one at a time and reinvesting earnings into better equipment.
Gameplay
The core loop centers on precise tree felling and wood processing. Each tree requires targeted cuts with a hand axe to carve notches until it falls, after which the trunk must be bucked into logs. Limbs can be stripped manually or fed through a delimber machine. Logs are then transported by carrying, dragging, or winching to a designated pickup zone where a helicopter arrives to collect them and provide payment.
Progression comes through careful management of earnings in the shop. Early purchases include a chainsaw for faster cutting, additional delimbers, and conveyor belts in varying speeds and widths. Machine upgrades improve winch speed, cable length, and overall efficiency. Conveyor systems can be built and snapped together to create automated transport lines that move wood from cutting areas back to the pickup zone without constant manual intervention.
Every action stays grounded in realistic logging steps, from the physical feel of hitting specific points on a trunk to the choice between hand labor and mechanical assistance. The forest offers a full set of resources from the start, leaving the pace and scale of expansion entirely in the player's hands.
Game Modes
Two primary options exist for play. Solo mode lets a single player handle the entire operation independently, focusing on personal strategy for tool upgrades and automation layout. Co-op mode supports online play with others, allowing shared work on felling, processing, and building conveyor networks across the same forest.
Both modes use the same core systems without separate rule sets or objectives beyond turning the forest into a functional logging business. Players decide how much automation to introduce and how to divide tasks when working together.
Progression and Automation
Advancement revolves around incremental upgrades rather than linear levels. Starting equipment gives way to chainsaws and expanded machine options that reduce manual effort over time. Conveyor belts come in normal, fast, wide, and wide-fast variants to match different hauling needs and create efficient flow from distant cutting sites.
Players can mix hand techniques with machinery at any stage, experimenting with layouts that balance speed and investment. The emphasis stays on turning raw forest resources into steady income through repeated cycles of cutting, processing, and selling.
Is It Worth Playing?
This title suits players who enjoy methodical simulation experiences centered on resource processing and gradual automation. The detailed tree-by-tree approach and flexible upgrade paths provide a steady sense of building something substantial from simple beginnings. With support for both solo sessions and online co-op, it accommodates different preferences for independent or collaborative play.
Currently scheduled for release in November 2026, the game offers a focused logging simulation without additional layers like combat or story elements. Those drawn to casual management of industrial processes and the satisfaction of watching manual work transition into automated lines will find a clear match in its systems. Early interest can be gauged through the available wishlist on its platform page ahead of launch.