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O Axiomatik

Axiomatik - o grze

It is dark. you are robot in an ai training programm with a low battery level – seeking for a charging station that can be usually found at the next exit elevator.

The only help you have is a kind of funny gun that shoots bouncing balls, whose trajectories manifest in glowing stripes and make the environment architecture visible. Shoot to see.

You draw lines in the vicinity between environmental objects, creating a unique construction of lines that let you see the pathways you can go.

Try fail repeat each level until you pass, that unlocks the next one. Be challenged by a world wide leadership board and open Schrödinger boxes to get cat (dead or alive) companions, that might be

helpful. Feed cats and keep an eye not lose until you end up with a lot of cats. Experience other quantum mechanical phenomena in the game mechanics, like wave partical portal mechanics or graffities that

want to teach you essential quantum mechanical equations. Does it make sense? well...

Axiomatik uses elements of Arcade games and transfers them into VR: neon like looks, abstract geometrical structures, sound in 8-bit synth aesthetic and in the game play by using game mechanics of platformers adapted for VR.