Block States is the beginning of my journey into game development — a personal exploration of what it means to create a world, a challenge, and a feeling all in one. It’s simple at its core, but it carries pieces of what inspires me most: the energy of classic FPS games, a post-apocalyptic setting, and the thrill of speed and precision.
You play as a delivery runner in a ruined city divided into blocks. Packages need to move, and it’s on you to get them to their drop-off points as fast as possible. The world doesn’t wait — the clock is always ticking.
Every delivery is a test: find the best route, beat your own time, and push for the shortest path. No enemies, no distractions — just you, the city, and the challenge of speed itself.
The visuals are intentionally low-poly, stripped down so the focus stays sharp on the movement, the routes, and the thrill of chasing faster deliveries.
This is only the start of my journey — the first of many explorations to come.
Features
A post-apocalyptic city broken into delivery blocks.
Time-based gameplay: every run counts.
Inspired by classic FPS feel and movement.
Low-poly aesthetic, fast and minimal.
Simple but rewarding — pure focus on speedrunning deliveries.
Controls
WASD – Move
Mouse – Look around
Shift – Sprint
Spacebar – Jump
R – Restart (teleport back to start, keep your speed)
Tab – View best times for all stages