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O Éclats

Éclats - o grze

Prepare your expeditions in search of increasingly rare crystals. Display them in your own space and let their brilliance reveal a buried memory, deliberately forgotten.

DIG FOR CRYSTALS

Prepare your expedition meticulously: select the equipment best suited to the terrain, choose the best tools from a vast array, and set off in search of the rarest and most precious gems. Every day is a new adventure, every rock a potential treasure.

Explore, mine, progress:

  • Set out on a daily expedition and adapt your strategy according to environmental constraints and available resources.

  • Unlock new tools and locations as you progress, each offering unique bonuses and never-before-seen opportunities.

  • Immerse yourself in an immersive prospecting mini-game: dig ever deeper to detect crystals buried in the rock.

  • Every choice counts! Extract with precision: too heavy a hand could break a precious stone.

EXHIBIT INCREASINGLY RARE CRYSTALS

Once you've extracted your treasures, display them in your personal gallery. Carefully arrange each crystal to maximize its impact and unlock new items linked to a mysterious past that will enrich your future expeditions.

  • Sort your best finds and place them on the shelves you've unlocked.

  • Optimize each display case by choosing the most suitable crystals according to size, rarity, brilliance, color and other subtle criteria.

  • Earn shard points to unlock new areas of exploration, forgotten artifacts, and fragments of memories that expand the game's universe.

SEARCH FOR THE SHARDS OF MEMORY:

In a game bathed in mystery, find the shards that will reveal what memory has chosen to forget.

A WORD FROM THE DEVELOPER :

Hello and welcome to my Shards game page. Following on from my previous team projects, this time I wanted to make a solo game on themes that I like and that inspire me. I thought about it for a while and decided: why not make a game about finding pebbles (pretty pebbles, of course), an activity I've loved doing since I was a kid? And while I'm at it, why not take the opportunity to delve into my childhood memories and see what comes up?

So I'm making this game on my own, in total freedom, and I'm going to put into it some of the mechanics I love in video games (resource management, lots of progression ... and then you'll see anyway!). Of course, there will be lots of beautiful pebbles to collect, much prettier than the ones I actually find in the mountains!

I plan to release the game at the end of this year or the first half of next year. Don't hesitate to follow the page to stay informed!