You don’t level up—your cards do!
Descend into Grimslair, a world engineered by the Grim Reaper to judge you. Cooperate with him—or defy him—as you hunt for a way to bring your girlfriend back from the dead. Explore hostile biomes, craft shelters, tools, weapons/armor, rescue lost pets, and uncover personal notes you left yourself to learn why you were drawn to this place.
Features
Card-first progression: level up individual cards, unlock new effects, and build synergies that reshape how you fight and survive.
Tactical, turn-based battles: chain abilities, manage status effects and aggro—while the Reaper meddles for or against you.
Survive the world: hunger, thirst, health, and insomnia meet shifting day/night and weather that change risk and rewards.
Build & craft: campfires, shelters, farms, roads, and forged gear—discover blueprints and gamble at a wandering merchant’s shop.
Rescue lost pets: find companions with unique utility and personality who fight at your side.
Choice & consequence: comfort or abandon lost souls, bargain with Death or spit in his eye—your decisions echo through encounters and story beats.
Surface & caverns: layered maps with hidden doors, ambushes, and secrets that reward preparation and curiosity.
Content notice: themes of death, grief, mild horror.