It Grows is a roguelite RPG set on PC that follows four separate heroes across distinct worlds linked by a mysterious medallion. Each character begins their journey alone, discovering the artifact early on without any shared history or knowledge of its origin. The core loop centers on feeding energy into the medallion and slotting in collected items to accelerate power growth across repeated runs.
Gameplay
Progression starts at level one in every run, with experience gains accelerating rapidly after initial kills. Players allocate points during combat using a directional input system that avoids pausing the action. Bonuses accumulate quickly, creating a snowball effect where power scales dramatically within a single attempt. The medallion accepts gems and other pickups that persist across characters, allowing builds to carry forward in meaningful ways.
Exploration blends fixed levels connected in a roguelite structure with metroidvania-style progression. Movement abilities such as double jump and dash unlock new paths, while certain exits require specific characters or faction standing. A map becomes available midway through runs to aid route planning, and occasional rare levels appear in unexpected locations. The visual style relies on black, white, and gray tones accented by yellow highlights that mark persistent elements between runs.
Game Modes
Single-player runs allow players to encounter ghosts of previous fallen characters, including those from other players, complete with their exact gear at the time of defeat. These encounters integrate into the ongoing world without altering the core solo experience. Online co-op supports up to four players, with each participant controlling one of the four heroes simultaneously during a shared run.
The four characters each bring distinct weapons and armor suited to their backgrounds, yet the medallion gems function universally. This setup encourages experimentation with synergies and the selection of up to three active skills per run. Faction interactions influence access to certain areas, adding layers to navigation without requiring direct combat focus.
Characters and Progression
The swordswoman navigates ruins of a dead world, the mage operates from a medieval dungeon, the mercenary handles an orbital station, and the thief moves through a megacity underbelly. Their individual stories remain silent, conveyed instead through environmental details, NPC encounters, and overlapping zones that reveal conflicting faction perspectives. Players piece together the larger narrative by comparing these elements across runs and characters.
Build variety stems from the shared gem system on the medallion, which supports diverse combinations regardless of the active hero. Persistent yellow elements highlight what carries over, reinforcing the focus on long-term experimentation rather than isolated attempts.
Is It Worth Playing?
The game remains in development with a release date to be announced and a free demo scheduled for 2027 that promises several hours of content. Its roguelite structure with metroidvania exploration and fast power scaling suits players who enjoy rapid progression and repeated runs focused on build optimization. The combination of solo ghost encounters and online co-op for up to four provides flexible options for different play styles.
Those drawn to narrative discovery through environments and faction conflicts rather than voiced dialogue will find the sideways storytelling approach distinctive. The emphasis on mid-combat upgrades and interconnected levels rewards players comfortable with quick adaptation and route planning. Adding the title to a wishlist supports further development ahead of the demo release.