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O Phantom Fools

Phantom Fools - o grze

Co-op roguelike of absurd hauntings, light horror, and questionable teamwork.

You’re a gang of ghost convicts who just broke out of a magical medieval prison-castle. The plan is simple: run the corridors, grab what you can, and escape before an unstoppable entity called Death eats the level behind you. The reality is… chaos, yelling, and a lot of improv possession.

2–4 player online co-op30–40 min runs

Possession as core gameplay (not a gimmick).

You’re ghosts—become the room. Possess swords to launch shockwaves, chandeliers to pancake mobs, armor suits to tank, barrels to go boom, or wall levers to flip traps against enemies. Possessed items gain their own active skills (short, punchy, and useful), and many fights/boss shields are designed to be cracked via the environment.

Run-based, not grind-based.
There’s no permanent power. Each escape attempt is its own buildcraft puzzle.

  • Upgrade Cards: regular “pick 1 of 3” stat/perk choices (HP, damage, move speed, quirks).

  • Skill Books: draft your 4-skill kit from what you find—respec by replacing a slot.

  • Item Skills from Possession: the object you inhabit is a temporary weapon with its own acts.

  • Symbiote Slot: unique Symbiote skill that changes how you approach big moments.

Because everything resets, risking an optional challenge to spike your build this run actually matters.

Procedural corridors remix combat spaces each run. Scattered throughout are Elite Locations—high-stakes side areas packed with top-tier loot. Worth the detour… if you can stay ahead of Death.