Rev. NOiR is a single-player RPG developed by ILCA and published by Konami for PC, PlayStation 5, and Xbox Series X|S. Set in a world shaped by celestial guidance and threatened by a lethal phenomenon called Lightfall, the game follows protagonists Asch and Fin茅 as they pursue a path to halt the spreading calamity. The title emphasizes narrative choices and character bonds within a third-person perspective.
Gameplay
The core loop centers on exploration and combat in a third-person view. Players control Asch as he travels alongside companions, engaging in dynamic action battles where decisions during encounters influence outcomes and strategies. Combat incorporates strategic elements that shift based on player judgments and party interactions. Relationship building with allies forms a key progression layer, unlocking deeper story insights and altering how events unfold. The system rewards thoughtful engagement with the world's astral ordinances and the personal motivations of each character.
Game Modes
Rev. NOiR operates as a single-player experience focused on a continuous story campaign. There are no separate multiplayer or competitive modes confirmed. Progression follows the main quest line, with opportunities to revisit areas and strengthen bonds through repeated interactions. The structure supports multiple playthrough considerations tied to earlier choices, though the emphasis remains on one cohesive journey rather than distinct modes.
Story and Setting
Ancient celestial forces known as the Determinant have long issued astral ordinances to maintain order. This balance faces disruption from Lightfall, a seasonal event where deadly light rains destroy all they touch. Asch, guided by his own ordinance to save many, joins Fin茅 and her guard Diana after a chance meeting in a remote village. Their mission targets the provitons believed to fuel the disaster. Along the way, the group confronts questions of fate versus personal will, with revelations that challenge initial assumptions about justice and survival. Supporting characters such as the gunner Cross from the Rizbia Vigilance Corps add layers to the traveling party.
Is It Worth Playing?
Rev. NOiR targets players who value story-driven RPGs with action combat and companion-focused progression. The confirmed single-player format and emphasis on choice-influenced battles suit those seeking a narrative-heavy experience without multiplayer distractions. As an upcoming title slated for 2027, it currently lacks released player data or post-launch updates. Those drawn to third-person action RPGs featuring emotional character arcs and strategic decision-making in combat may find the premise compelling once available. The game stands as an independent entry without reliance on prior series mechanics.