A dungeon. Two hands. And a wolf behind you.
Head in with your friends, grab the gold and find a way out. Choose what you carry carefully: you might need a free hand for a friend's head. They'll still be telling you which way to go.
Rather be the wolf? In Great Wolf mode, you hunt your friends.
Your plan is to get rich. The wolf's plan is dinner.
You're a bunch of little pigs with far too much ambition to be heading into a dungeon with this lot. There's gold, traps and fairy-tale creatures you'd rather not recognise.
Go in alone or with friends, find your way and get as much loot out as you can. Company means more hands to help. And more pigs determined to leave richer than you.
Your friend carries you in one hand. You're still giving directions.
A living teammate can pick up your head and carry you to the exit to save your gold. With a healing gun, they can bring you back into the game, too.
Try not to boss them around too much. They can always put you down.
Be nice: they're carrying someone who could still finish ahead of them.
In Great Wolf mode, you can be the one hunting your friends.
As the wolf, listen for voices, follow the noise and find a way to cut them off. As a pig, try not to let him hear you arguing with whoever has the map.
Weapons and traps can slow him down and buy you time to escape. Killing him isn't part of the plan.
Your friend has the torch. You've spotted coins further down the hall. You tell them to wait. You'll only be a moment.
Share light, tools and rescues, but remember: gold is personal. Among those who make it out, whoever brings back the most loot tops the ranking.
You can leave the group to look for more. Then you'll have to find your way back.
You've got a sword and a torch. Your friend needs you to pick up their head. Something has to stay on the floor.
One item per hand, with no spare inventory. Share out the gear, check the map and leave spray-painted marks to find your way past traps and creatures.
Go in alone and you'll have to manage with what you can carry. And get yourself out.
Each expedition generates a new maze with a random layout. Escaping once doesn't mean you'll know the way back: explore, get your bearings and decide how much to risk for the gold still inside.
With your pockets full, heading back sounds sensible. Until you see what's in the next room.
Jump into Quick Match, work through missions in Progression or face off in Great Wolf.
- Quick Match and Progression: 1–6 players.
- Great Wolf: 3–6 players; one wolf against 2–5 pigs.
- Mission progress is saved in Progression. Gold starts at zero on every expedition.