Klasyczne izometryczne RPG-i zainspirowa艂y t臋 hardcore'ow膮 gr臋 RPG osadzon膮 w kosmosie, 20 lat po wielkim konflikcie wok贸艂 wydobycia asteroid. Gracz eksploruje postapokaliptyczny statek kosmiczny z nieliniow膮 map膮, realizuj膮c questy za pomoc膮 3-8 rozwi膮za艅 powi膮zanych z mocnymi i s艂abymi stronami postaci. Stw贸rz dowoln膮 posta膰 - od gadu艂y po hakera-艂otra - i zmierz si臋 z realnymi ograniczeniami, jak odpychaj膮ce niskie statystyki uroku blokuj膮ce rozmowy z NPC czy nieudane hacki crashuj膮ce terminale.
Walka turowa opiera si臋 na ruchu po siatce, punktach akcji i rzutach kostkami, ale pozostaje w pe艂ni opcjonalna, bez kluczowych NPC. Wybory maj膮 dalekosi臋偶ne skutki, uruchamiaj膮c wydarzenia lub unikalne zako艅czenia zale偶ne od decyzji. Hardcore'owi fani RPG, kt贸rzy lubi膮 pora偶ki, skrajne role i liczne 艣cie偶ki, odnajd膮 tu swoje miejsce.
Inspired by classic Western isometric RPGs, this is
hardcore role-playing game set in space 20 years post-major conflict over asteroid mining.
- Built on classic RPG fundaments
- Post-apocalyptic space exploration.
- Focus on role-playing (...sometimes to the extreme!).
- It's ok to fail - because there are many ways to solve every problem.
- Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be
smooth talker,
sneaky hacker or
brawling bully; or something else - it's your choice: distribute the points in
character creation and make
decisions when playing.
But once the character has been created, be ready for not only abilities but also
limitations.
For example, characters with low
CHARM value will find that often NPCs won't even talk to them because of how repulsive they are; or
speech - if low, that means you are a shy introvert, unable to initiate the dialogue yourself. Lacking
computer skills (
scitec)? You accidentally crash terminals when trying to use them. Low
tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (
PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character
stats will significantly affect your
gameplay style.
Multiple solutions
There are always
multiple ways to solve problems (
quests), usually tied to your character's skills and abilities - play to your character's strengths, and work around its weaknesses. For example, if you cannot
convince someone to help you,
hack his computer and blackmail him. Or just straight-up
pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually
3-8 ways to complete a quest in the game. They can trigger related events in the near future or lead to a different ending in the end slides.
Choice & Consequence
Your actions, and your decisions
matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. In the end, you will get a
unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it's up to you; the game map is as open to you as reasonably possible (it's a stranded spaceship after all) and there is no single true path to the end. If you know where to go, and what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.
Optional but unlimited violence
You can complete the game without killing anyone. In fact,
combat is completely optional. But if you want to fight - there are
no immortal or "essential" NPCs - everyone everywhere has a finite amount of HP and is fair game.
Turn-based combat
The game features old-school
tactical turn-based combat with grid-based movement, action points and dice rolls.