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O The Warp - Cephisso

The Warp - Cephisso - o grze

Alone. Armed. Back on Board


The Cephisso once a massive deep-space market vessel --- still intact, but no longer in control. Its metal corridors now pulse with growth, its halls overtaken by infestation. The crew are gone, but their shapes remain, twisted and hostile.

You were one of the few who escaped. But now you're going back.


In The Warp Cephisso, a dark, atmospheric VR sci-fi shooter,  you're drawn back on board by a voice you never expected to hear again.

As you navigate its decaying interior, it becomes clear: the ship isn't just infested --- it's changing. Tendrils snake across the walls. Doors seal themselves. Something deep within seems to be reaching for you, hungry to pull you into its growing, connected mass.



Find the survivor. Uncover the source and stay one step ahead of the ship that wants to make you part of it.

Weapons with Weight. Reload with Fear.

You don't carry an arsenal --- you carry one weapon, the JDE and it's enough. A semi-automatic bolt-action handgun with devastation force, it feels heavy in your hands and even heavier in the silence between shots. Every round hits like a freight train... but you feel every second it takes to load the next.

Manually chamber each bullet while something stirs in the dark. Fumble under pressure. Hear the steel clack as you slam the bolt shut--- just in time to fire again. Or not.



In The Warp Cephisso, there's no run-and-gun. Only you, you're breathing, and the slow, deliberate rhythm of survival.

Hands-On Survival in a Dying Ship

The Cephisso is more than a setting--- it's a decaying machine you must physically fight to navigate. Doors groan open under your grip. Terminals flicker to life as you override failing systems, When systems failed entirely, brute force becomes your only option.


Climb rusted ladders into dark vertical shafts, Squeeze through water-filled maintenance tunnels barely wide enough for your body. Hack access panels to reach restricted zones --or smash your way through when time runs out.

Every space is build for full VR interaction, placing your hands--- and your fear --- at the centre of every moment.