in progress...

Brak wpisów, ale nie martw się, poinformujemy Cię, gdy tylko pojawi się nowa oferta.

Create Alert Create deal Alert

O Without Salvation

Without Salvation - o grze

“A routine dispatch turns into a nightmare with a door opening at the bottom of a cliff.”

You are a police officer. On a stormy night, you head out for a reported incident; an unexpected collision, a car rolling over, and a plunge off the cliff… You survive, but you do not escape: a pitch-black cave appears before you, calling to you as if it were nothingness itself. Inside, a single door, and beyond it, a cursed house… The door shuts, the house breathes, and the demon’s game begins.

Your mission is to detect the anomalies (distortions of reality) that emerge within this house, report them, and complete the ritual that will shatter the demon’s spell. Each correct detection brings you one step closer to freedom, while each mistake makes the house increasingly hostile. In the end, you will either break the curse—or remain as a whisper in the house’s memory.

Gameplay Summary

Explore & Survive: A two-story mansion, hidden passages, locked rooms, and areas you thought were safe—but never truly are.

Anomaly Hunt: Visual distortions, shadowy silhouettes, object displacements, audio glitches, time slips, distortions in photos/mirrors…

Report & Progress: Gather proof of suspicious events, report them, and unlock ritual steps with each confirmed anomaly. False reports attract the demon’s attention, raising both risk and tension.

The Demon’s Game: The house is a system that responds to your behavior; the more you interfere, the more hostile it becomes.

Final Journey: Solve all anomalies and complete the ritual signs to confront the demon and begin the ritual.

Core Features

Psychological Horror & Atmosphere

Even silence has weight: deepening hums, the difference between metal and wooden floors, distant footsteps, breathing behind closed doors… Vision, light, and sound—the three pillars of tension.

Dynamic Anomaly System

Anomalies vary in location, type, and frequency each session. Unpredictable, highly replayable.

Investigation and Reporting Loop

Observe what you see, gather proof (notebook, photo log/marking system, sound traces), then report. Correct reports grant ritual progress stones.

Ritual and Progression

A collection of clues from the house’s past (notes, photographs, personal items) → glyph/symbol deciphering → seal breaking. The game is not just about escape—it’s about confrontation.

Smart Threat Response

Make noise, draw attention with light, or linger too long in one area—each raises the house’s response (and the demon’s pressure). Suspense escalates step by step.

Well-Paced Progression

Silent tension → exploration → first encounter → intensifying pursuit → final ritual. Each stage builds emotionally and mechanically on the last.

Examples of Anomaly Types

Spatial Distortion: Slight shifts in furniture, doors “multiplying,” stair rails changing direction.

Visual Haunting: Extra silhouettes in mirrors/photos, shadows moving out of sync.

Temporal Flicker: Clocks showing different times, two different light temperatures in the same room.

Auditory Distortions: Reversed flow on radios/tapes, repetitive but incomplete footsteps in hallways.

Object Anomaly: Doors with changing numbers, lock holes shifting, “voids” hidden behind drawers that should never open.

Distinguishing, proving, and properly classifying each anomaly is the key to progression.

Story & Theme

This is not just a supernatural house; it is a place that retains memory. The secret behind the dispatch intertwines with a personal history inside the house. The question is:

“Was it truly the demon that called you here, or a void from your past?”

The answer lies hidden in your reports.

Why Play?
  • Relies not on jump scares, but on the suspense and uncertainty of expectation.

  • Offers replayability with ever-changing anomalies, evoking a compulsive detective-like feeling.

  • The “Find, Prove, Report, Break” loop delivers clear objectives and a satisfying finale.

Content Warning

The game contains intense suspense, dark atmosphere, sudden sound/environmental scare elements, and supernatural imagery.