The Elder Scrolls Online Necrom is a massively multiplayer online role-playing game set in the Elder Scrolls universe. Players create a character from various races and classes before embarking on quests across Tamriel and beyond. The Necrom chapter expands the experience with new zones, a fresh class, and story content centered on the Daedric Prince Hermaeus Mora.
Gameplay
Core gameplay revolves around real-time combat that blends light and heavy attacks with active skills drawn from class lines. Each class offers three distinct skill lines focused on damage, tanking, or healing roles. The Arcanist class introduced in Necrom uses a Crux system where certain abilities generate resources that power stronger follow-up spells, creating a rhythmic flow in fights. Exploration mixes overland questing with delves, public dungeons, and world events. Players manage stamina or magicka resources while navigating environments filled with enemies, puzzles, and lore books. Character progression includes gear sets, champion points, and crafting systems that reward consistent play across multiple sessions.
Game Modes
The game supports a range of activities that suit different group sizes and playstyles. Solo players focus on the main story quests and side content in zones like the Telvanni Peninsula and Apocrypha. Four-player dungeons provide structured encounters with bosses and mechanics that scale in difficulty. Twelve-player trials such as Sanity's Edge test coordination through complex boss fights and add-on mechanics. Player-versus-player battles occur in dedicated zones where alliances compete for resources and objectives. Companion characters accompany players on many adventures, offering dialogue and light combat support without requiring additional group members.
Story and Zones
Necrom centers on a narrative that sends players to the Telvanni Peninsula on Morrowind and the realm of Apocrypha. The plot involves uncovering forbidden knowledge and confronting threats to reality itself. Voice acting and environmental storytelling highlight the unique mushroom towers and forbidden libraries of these areas. Two new companions join the roster with personal questlines that tie into the chapter's themes. Ongoing seasonal updates continue to add events and refinements that build on the established world without requiring every player to own every expansion.
Is It Worth Playing?
Players who enjoy story-focused MMORPGs with flexible class options and regular content additions will find strong value here. The Arcanist class delivers satisfying visual effects and a unique resource mechanic that stands out from earlier options. New zones offer fresh exploration and collectibles that integrate well with existing progression systems. The game maintains active development with seasonal events that keep the world feeling current. Those seeking deep character customization and cooperative challenges alongside solo storylines will appreciate the balance of accessibility and depth. Returning players benefit from quality-of-life improvements that streamline older systems while preserving the core loop of questing and combat.