Fantasy Grounds - Cosmere - Mistborn Scenarios delivers six short tabletop roleplaying adventures set in the Mistborn campaign setting for the Cosmere Roleplaying Game. Players take on the roles of Metalborn characters who command the Metallic Arts while navigating heists, conspiracies, and survival challenges across the world of Scadrial. The module runs on the Fantasy Grounds virtual tabletop for PC and supports both Era 1 and Era 2 of the setting through tiered content that spans low-level and higher-level play.
Gameplay
The core loop centers on a d20 system where participants roll a twenty-sided die, add relevant skill modifiers, and compare the result against a difficulty number. Advantage and disadvantage modifiers adjust rolls, while a separate Plot Die introduces narrative twists or complications during tests. Combat follows a three-action economy per turn, with options for physical strikes, defensive maneuvers, or special abilities tied to Allomancy, Feruchemy, and Hemalurgy. Sessions emphasize a mix of investigation, social interaction, and occasional combat, with the virtual tabletop handling dice rolls, character sheets, maps, and shared handouts automatically.
Game masters prepare scenarios using built-in tools for tracking resources like Focus and Investiture. Players manage defenses across physical, cognitive, and spiritual categories, which shape how threats resolve. The interface supports voice integration through external programs and allows multiple participants to connect over the internet for collaborative play. Each scenario includes ready hooks that expand into extended sessions or connect into broader campaigns.
Game Modes
Play occurs through structured adventure scenarios rather than competitive formats. The six included scenarios divide evenly between the two eras of Scadrial, with one adventure per tier from 1 through 3 in each era. This structure lets groups sample low-stakes comedic investigations alongside high-stakes survival stories. A quick-reference table lists summaries so game masters can select content quickly based on desired tone and difficulty.
Groups run these as standalone one-shots or link them into longer campaigns. The virtual tabletop supports online co-op connections, letting a game master host while players join remotely. Single-player testing of scenarios is possible through the same interface, though the content focuses on group storytelling. No separate competitive or versus modes exist; all activity stays within the cooperative roleplaying framework.
Scenarios and Setting
Scenarios cover both the Final Empire period and the later industrial era on Scadrial. Metalborn characters wield powers drawn from the three Metallic Arts to complete daring operations and uncover hidden plots. Content ranges from lighter investigative tales to intense survival encounters, with each adventure providing multiple entry points and branching possibilities. The module requires the Mistborn Handbook and Mistborn World Guide for full rules and lore access.
Prepared elements include maps, adversary records, and handouts that integrate directly into the Fantasy Grounds environment. These tools reduce preparation time while preserving the focus on character-driven decisions and story consequences. Tiers allow progression from introductory challenges to more complex encounters within the same setting framework.
Is It Worth Playing?
This module suits players already invested in the Cosmere Roleplaying Game who want ready-made content for short sessions on PC. The six scenarios provide immediate variety across tones and power levels without requiring extensive custom creation. Recent release means limited community feedback exists so far, yet the structure supports both new groups testing the system and experienced tables seeking drop-in adventures. Those who enjoy d20-based roleplaying with narrative dice mechanics and virtual tabletop convenience will find the package aligns directly with that style. Availability through the Fantasy Grounds platform makes it accessible for ongoing campaigns or occasional play.