Kup I was rebuilt - Official Artwork DLC PC Key

Ta zawarto艣膰 wymaga podstawowej gry: I was rebuilt
★ ★ ★ ★ ★

Gdzie kupi膰 I was rebuilt - Official Artwork najtaniej? Na dzie艅 25 pa藕 2026 ten tytu艂 ma jedn膮 ofert臋, 8,35聽z艂 w Steam. Na PC to typowa sytuacja, bo ofert臋 w keyshopie ma tylko co czwarty tytu艂, a reszta zostaje przy sklepie producenta. Por贸wnywa膰 nie ma czego, ale 艣ledzimy t臋 cen臋 codziennie i pokazujemy, jak wypada na tle wcze艣niejszych notowa艅, a alert cenowy da zna膰 przy ka偶dym spadku. To dodatek, wi臋c do gry potrzebujesz r贸wnie偶 wersji podstawowej. Ona kosztuje dzi艣 42,49聽z艂, czyli za komplet zap艂acisz 50,84聽z艂. Na PC kupujesz klucz aktywowany w Steam lub innym kliencie i to tutaj rynek jest najszerszy, bo ofert臋 keyshopu ma ponad jedna czwarta gier.

Premiera: 06 wrz 2026
Eternal CODE Studio
Alejandro Ibrahim Ojea
Keyshops
Brak dost臋pno艣ci
Kup w oficjalnym sklepie:
8,35聽z艂
Kup w keyshopach:
Zobacz histori臋 cen

Sklepy oficjalne (1)

DRM:
Steam
Steam
Steam
I was rebuilt - Official Artwork
Windows
+1
4tyg temu
DRM:
Steam
Steam
8,35聽z艂

O I was rebuilt - Official Artwork

I was rebuilt - Official Artwork - o grze

I was rebuilt is a 2D platformer built for single-player and local multiplayer sessions on PC. Players take control of R3B, a robot designed to tackle a series of increasingly hazardous tests broadcast as part of a fictional television program.

Gameplay

The core loop centers on precise platforming through 80 distinct levels filled with environmental threats. R3B must jump, time movements, and avoid obstacles such as chainsaws, guided missiles, flamethrowers, spikes, water hazards, abysses, turrets, and rival robots. Levels emphasize trial and error, with each stage building on prior mechanics to demand tighter execution and spatial awareness. The game runs at a steady pace suited to short or extended sessions, and its pixel-art style keeps focus on the layout of dangers rather than visual spectacle.

Progression rewards consistent navigation rather than combat or resource management. Players learn patterns through repeated attempts, adjusting routes to minimize risk while maintaining momentum. Local co-op elements appear in multiplayer sections, where shared screen space adds coordination demands without altering the fundamental platforming foundation.

Game Modes

Single-player content offers four distinct ways to approach the same 80 levels. Story mode allows unlimited attempts with no time pressure, letting players focus on learning layouts at their own speed. Time trial mode imposes a countdown across all levels, pushing for efficient paths and minimal errors. Hardcore mode removes the safety net of respawns, requiring a flawless run through each stage. Mirror mode flips both the level geometry and input directions, forcing players to relearn muscle memory for every jump and dash.

Multiplayer supports two to several participants on the same device or via LAN. Minigames present short, competitive challenges with varied win conditions that emphasize direct rivalry. Build to kill alternates between a construction phase, where participants place hazards on the map, and a racing phase, where everyone attempts to complete the modified level first while dodging the new threats.

Story and Setting

The narrative frames the action within a near-future television spectacle called Robot Annihilator Mayhem. No robot has yet survived the full gauntlet, and success grants the free will module, an advanced component that permits independent decision-making and code alteration. R3B serves as the latest creation from Dr. Zhang, whose ambition drives the robot through the program in pursuit of that prize. Environmental storytelling appears through level design and scattered visual details rather than lengthy cutscenes or dialogue trees.

Is It Worth Playing?

Reception sits in mixed territory, with roughly half of user reviews expressing positive sentiment across a modest total of reviews. The game suits players who enjoy demanding platformers that reward persistence and pattern recognition over forgiving checkpoints or generous assists. Its small community and lack of ongoing seasonal content mean the experience remains exactly as released, focused on the core 80-level campaign and its variant modes. Those seeking a compact, challenging indie platformer with local multiplayer options will find the structure and hazards align with that preference, while players preferring frequent updates or large-scale online play may look elsewhere.

Interfejs:
AfrikaansAmharicArabicAssameseAzerbaijaniBelarusianBulgarianBanglaBosnianCatalanValencianCherokeeSoraniCzechWelshDanishGermanGreekEnglishSpanish - SpainSpanish - Latin AmericaEstonianBasquePersianFinnishFilipinoFrenchIrishGalicianGujaratiHausaHebrewHindiCroatianHungarianArmenianIndonesianIgboIcelandicItalianJapaneseGeorgianKazakhKhmerKannadaKoreanKonkaniKyrgyzLuxembourgishLithuanianLatvianMaoriMacedonianMalayalamMongolianMarathiMalayMalteseNepaliDutchNorwegianOdiaPunjabi (Gurmukhi)Punjabi (Shahmukhi)PolishDariPortuguese - PortugalPortuguese - BrazilQuechuaK'iche'RomanianRussianKinyarwandaScotsSindhiSinhalaSlovakSlovenianAlbanianSerbianSothoSwedishSwahiliTamilTeluguTajikThaiTigrinyaTurkmenTswanaTurkishTatarUyghurUkrainianUrduUzbekVietnameseWolofXhosaYorubaSimplified ChineseTraditional ChineseZulu
Audio:
AfrikaansAmharicArabicAssameseAzerbaijaniBelarusianBulgarianBanglaBosnianCatalanValencianCherokeeSoraniCzechWelshDanishGermanGreekEnglishSpanish - SpainSpanish - Latin AmericaEstonianBasquePersianFinnishFilipinoFrenchIrishGalicianGujaratiHausaHebrewHindiCroatianHungarianArmenianIndonesianIgboIcelandicItalianJapaneseGeorgianKazakhKhmerKannadaKoreanKonkaniKyrgyzLuxembourgishLithuanianLatvianMaoriMacedonianMalayalamMongolianMarathiMalayMalteseNepaliDutchNorwegianOdiaPunjabi (Gurmukhi)Punjabi (Shahmukhi)PolishDariPortuguese - PortugalPortuguese - BrazilQuechuaK'iche'RomanianRussianKinyarwandaScotsSindhiSinhalaSlovakSlovenianAlbanianSerbianSothoSwedishSwahiliTamilTeluguTajikThaiTigrinyaTurkmenTswanaTurkishTatarUyghurUkrainianUrduUzbekVietnameseWolofXhosaYorubaSimplified ChineseTraditional ChineseZulu
Napisy:
AfrikaansAmharicArabicAssameseAzerbaijaniBelarusianBulgarianBanglaBosnianCatalanValencianCherokeeSoraniCzechWelshDanishGermanGreekEnglishSpanish - SpainSpanish - Latin AmericaEstonianBasquePersianFinnishFilipinoFrenchIrishGalicianGujaratiHausaHebrewHindiCroatianHungarianArmenianIndonesianIgboIcelandicItalianJapaneseGeorgianKazakhKhmerKannadaKoreanKonkaniKyrgyzLuxembourgishLithuanianLatvianMaoriMacedonianMalayalamMongolianMarathiMalayMalteseNepaliDutchNorwegianOdiaPunjabi (Gurmukhi)Punjabi (Shahmukhi)PolishDariPortuguese - PortugalPortuguese - BrazilQuechuaK'iche'RomanianRussianKinyarwandaScotsSindhiSinhalaSlovakSlovenianAlbanianSerbianSothoSwedishSwahiliTamilTeluguTajikThaiTigrinyaTurkmenTswanaTurkishTatarUyghurUkrainianUrduUzbekVietnameseWolofXhosaYorubaSimplified ChineseTraditional ChineseZulu
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Historia cen ze sklep贸w oficjalnych
7,09聽z艂
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FAQ

8 pyta艅

Zanim zaczniesz szuka膰 taniego klucza PC do I was rebuilt - Official Artwork, sprawd藕 najwa偶niejsze informacje. Tw贸rcy: Alejandro Ibrahim Ojea. Wydawca: Eternal CODE Studio. Data premiery na PC: 06 wrz 2026. Gatunki: Action, Indie, Casual, Adventure. Kategorie: Family Sharing, Single-player, Downloadable Content, Full controller support, Custom Volume Controls, Playable without Timed Input, Stereo Sound, DualShock Controller Support, Gamepad Recommended, DualSense Controller Support, #category_playable_at_your_own_pace.

Q

Gdzie kupi膰 tani klucz Steam (CD key) do I was rebuilt - Official Artwork?

Korzystaj膮c z naszej por贸wnywarki cen i zweryfikowanych kod贸w rabatowych, mo偶esz kupi膰 klucz do I was rebuilt - Official Artwork ju偶 od 8,35聽z艂. Ta oferta jest dost臋pna w Steam i nale偶y do najta艅szych na rynku. Wszystkie klucze na XD.deals s膮 dostarczane cyfrowo z mo偶liwo艣ci膮 natychmiastowego pobrania po p艂atno艣ci. Ceny uwzgl臋dniaj膮 ju偶 prowizje i kody promocyjne, wi臋c zawsze widzisz najni偶sz膮 cen臋 I was rebuilt - Official Artwork na PC. Sprawd藕 histori臋 cen I was rebuilt - Official Artwork, aby kupi膰 w najlepszym momencie.

Przy ostatniej aktualizacji (od艣wie偶amy ceny Steam kilka razy dziennie) cena I was rebuilt - Official Artwork na Steam wynosi艂a 8,35聽z艂.

Nasz tracker cen obejmuje oficjalne sklepy i keyshopy, wi臋c znajdziesz I was rebuilt - Official Artwork w promocji nawet poza sezonowymi wyprzeda偶ami. Obecnie wykrywamy 1 aktywna oferta z oficjalnych sklep贸w i keyshop贸w. Sprawd藕 tabel臋 powy偶ej, por贸wnaj z historycznie najni偶sz膮 cen膮 i ustaw alert, aby nie przegapi膰 kolejnego spadku.

Wed艂ug naszych danych I was rebuilt - Official Artwork nie jest obecnie dost臋pne na GeForce NOW. Musisz uruchomi膰 gr臋 lokalnie na swoim PC. Przegl膮daj gry dost臋pne na GeForce NOW.

Tak. I was rebuilt - Official Artwork ma oficjaln膮 stron臋 w sklepie Steam. Mo偶esz te偶 kupi膰 klucz Steam do I was rebuilt - Official Artwork od zewn臋trznych sprzedawc贸w. Nasza por贸wnywarka zawiera obecnie 1 oferta z DRM Steam. Wybierz jedn膮, aby mie膰 pewno艣膰, 偶e pobierzesz I was rebuilt - Official Artwork na platformie Valve.

Nie w tym momencie. Valve oznacza I was rebuilt - Official Artwork jako niewspierane na Steam Deck. 艢led藕 XD.deals - monitorujemy aktualizacje Proton i poprawki spo艂eczno艣ci. Przegl膮daj gry zweryfikowane na Steam Deck lub grywalne na Steam Deck.

Wed艂ug naszych danych I was rebuilt - Official Artwork nie jest obecnie dost臋pne w PC Game Pass, EA Play ani Ubisoft+. Katalogi tych us艂ug uzupe艂niamy na bie偶膮co, wi臋c przed decyzj膮 warto sprawdzi膰 status tak偶e u 藕r贸d艂a. Je艣li kupujesz, XD.deals pomo偶e znale藕膰 najni偶sz膮 cen臋.

Nie - XD.deals nie jest sklepem. Jeste艣my por贸wnywark膮 cen, kt贸ra 艣ledzi najlepsze oferty na I was rebuilt - Official Artwork w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejd藕 do sklepu" przy wybranej ofercie, a przekierujemy Ci臋 na stron臋 sprzedawcy.

Najlepsze ceny za I was rebuilt - Official Artwork

1 Steam Steam Official
8,35聽z艂

Chcesz kupi膰 w najlepszym momencie? Ustaw alert cenowy na XD.deals i otrzymaj powiadomienie, gdy I was rebuilt - Official Artwork osi膮gnie historycznie najni偶sz膮 cen臋.

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