Onimusha: Way of the Sword places players in control of Miyamoto Musashi in a third-person action-adventure experience set in a demon-infested version of Edo-period Kyoto. The game blends historical samurai themes with supernatural elements as Musashi wields an Oni Gauntlet to battle the Genma while pursuing mastery of the sword.
Gameplay
Combat centers on deliberate swordplay that rewards timing and observation. Musashi performs light and heavy attacks, blocks with a guard stance, and executes parries or deflections to counter enemies. A well-timed strike just before an incoming blow lands triggers the Issen counter, interrupting foes and opening follow-up opportunities. The Oni Gauntlet enables soul absorption from defeated Genma, which fuels upgrades and special abilities accessed through the Spirit Mirror menu.
Exploration takes place across linear story missions with pockets of open areas in Kyoto. Players locate collectibles, complete side activities, and gather materials like Power Stones and Oni Stones to enhance equipment and learn new skills. Basic skills include variations on the Issen technique, while special skills such as Oni Vision highlight destructibles, treasures, and search ranges. Hozuki Pouches provide additional upgrades for health and resistance after players gather specific items during dedicated quests.
Progression involves visiting Spirit Mirrors to claim content, change appearances, and strengthen abilities. Sword appearances and other visual options remain purely cosmetic and leave battle performance unchanged.
Game Modes
The experience consists of a single-player campaign that follows Musashi through main story chapters and optional side content. No separate multiplayer modes or distinct game variants exist beyond the core narrative path and its associated exploration and upgrade systems.
Story and Setting
Musashi arrives in Kyoto seeking worthy opponents but becomes entangled in a conflict against the Genma, malevolent entities spreading malice across the city. The Oni Gauntlet grants him power to confront these threats, though he continues to emphasize skill with the blade. The narrative unfolds across recognizable locations twisted by supernatural forces, mixing historical figures with demonic adversaries.
Is It Worth Playing?
Players who enjoy weighty, timing-focused melee combat will find the swordplay satisfying and layered, with strong emphasis on parries, counters, and boss encounters. The campaign offers around twenty hours for a focused playthrough and closer to thirty when pursuing upgrades and side activities. Recent reviews highlight the combat system and character presentation as standout elements, while noting some repetition in side quests and pacing in early story sections. The game launched on September 4, 2026, for PC and other platforms, with ongoing support implied by its fresh release and material-gathering mechanics that encourage repeated visits to shrines and areas. Those drawn to single-player action-adventure titles centered on samurai combat against supernatural foes will likely appreciate the focused design.