Sixth Force is a two-player co-op action-adventure game built around a shared bond that physically tethers the red and blue heroes together at all times. The experience requires two players on one screen for local play or through Steam Remote Play Together for online sessions, with no single-player option available. Players harness the Sixth Force to generate energy whips that enable swinging, grappling, levitating a partner, and manipulating objects in a candy-themed world filled with absurd obstacles and enemies.
Gameplay
The core loop centers on constant coordination as the bond limits separation distance while granting superpowers. One player might swing across gaps using the whip while the other freezes incoming threats or pulls heavy items into position. Combat involves fighting sugar-mad marshmallows and similar odd creatures with whip strikes and environmental interactions. Puzzles unfold on the move, requiring players to drag objects, slide along rails, grapple flying elements, or transfer momentum between partners in relay-style sequences. Levitation lets one hero lift the other to reach higher platforms or bypass hazards, and freezing turns obstacles into temporary platforms or stops. The candy setting adds visual flair with donuts, lollipops, and giant utensils as interactive elements, but the focus remains on precise timing and communication rather than individual skill checks.
Game Modes
Gameplay unfolds through structured co-op levels that blend traversal, combat encounters, and light puzzles without separate named modes. A free prologue serves as an entry point, delivering roughly one hour of content that includes a tutorial, two full levels, and basic co-op challenges. The full Early Access build expands on these elements with additional chapters that emphasize the bond's dual role as both a restriction and a tool for creative problem-solving. Sessions emphasize emergent teamwork, where one hero's action directly enables or rescues the other in real time.
Story and World
The narrative places the two heroes inside a simulation created by a hallucinating AI, where the Sixth Force bond becomes essential for survival and escape. The candy-coated environments hide deeper layers of the simulation, with quirky enemies and objects that tie into the humorous tone. Progression reveals more about the bond's origins and the world beneath the sugary surface through level design and encounters rather than cutscenes.
Is It Worth Playing?
Sixth Force suits players who enjoy tightly coupled co-op experiences that demand constant interaction and verbal coordination. The free prologue lets anyone test the bond mechanics and candy-themed chaos without commitment, and the Early Access version continues to receive updates that add content and refine the systems. Recent player feedback shows mostly positive responses, highlighting the unique tethering concept and silly enemy designs. Those seeking solo campaigns or competitive multiplayer will find little here, while dedicated co-op pairs looking for fresh mechanics in a lighthearted setting can explore the prologue to decide on further involvement. The game remains free to play, with development focused on expanding the co-op chapters.