AGE 1.2 (seccia.dev) PC

AGE 1.2 (seccia.dev) jest darmowe! Pobierz gr臋 z Steam i zacznij gra膰 od razu.

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Positive (23)
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Brak ofert, ale spokojnie - damy zna膰, gdy pojawi si臋 nowa.

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O AGE 1.2 (seccia.dev)

AGE 1.2 (seccia.dev) - o grze
AGE 1.2 pozwala scenarzystom, artystom i projektantom gier tworzy膰 gry przygodowe 2D w stylu Point & Click czy Visual Novels bez konieczno艣ci zag艂臋biania si臋 w programowanie. Intuicyjne edytory u艂atwiaj膮 obs艂ug臋 obiekt贸w, postaci, scen, dialog贸w, ekwipunku, cutscen i efekt贸w wizualnych dzi臋ki prostym siatkom, kom贸rkom oraz liniom czasu. Centralny edytor scenariusza wykorzystuje w臋z艂owe bloki do mapowania przep艂ywu narracji i stan贸w zagadek, a interpreter dba o aktualizacje w miar臋 rozwi膮zywania 艂amig艂贸wek przez graczy. Visual scripting i edytor kodu umo偶liwiaj膮 elastyczne skryptowanie wydarze艅 z mo偶liwo艣ci膮 prze艂膮czania tryb贸w w dowolnym momencie. Unikalny interfejs oparty na stronach zapewnia sta艂y dost臋p do narz臋dzi w r贸偶nych widokach projektu. Osoby bez do艣wiadczenia w programowaniu mog膮 tworzy膰 kompletne executables skoncentrowane na wizji artystycznej.

AGE 1.2 is a free software for creating 2D adventure games without the need for technical programming skills.

A few notions of scripting are enough to master all the features. The tools offered are very easy to use and are intended primarily for non-programmers, and more specifically for screenwriters, artists and game designers who want to create their own adventure games.
Why use AGE 1.2?


Maybe your visual universe is in place but you don't know how to turn it into a video game?

Maybe programming is a big obstacle to making your Point & Click or Visual Novel project a reality?

Perhaps you have already tested software like Unity or Unreal without much success?

Maybe you even tried to partner with a developer to complete your project?

AGE 1.2 will allow you to make your future video games by being primarily concerned with the artistic creation of your project.
A Singular Interface


AGE 1.2 offers a new interface approach based on an original concept of pages and little used in application development software.

The interface has two parts: the common part and the part reserved for pages. In the first part, you can access the main menu at the top left, the toolbar at the top right and page navigation at the bottom of the window. These areas are fixed and ubiquitous, and share functionality with multiple editors. The second part is on the contrary dynamic and it is reserved for the project, the scenario, the generation of the executables, the teaching resources and of course the editors such as the scene editor that you will use most often.

Editors are dedicated to the production of assets, that is to say to the creation and editing of objects (including characters), scenes, dialogues, players (including inventories), cutscenes and visual effects.
Transcribe your Scenario


The scenario editor is at the heart of the environment, making it possible to define the narrative flow of the game. It is therefore not necessary to program a state machine to control the puzzles since AGE 1.2 already offers a ready-to-use tool. All you have to do is add nodal boxes to the scenario and connect them to each other. In runtime, an interpreter is responsible for updating the states when the game creator decides to validate a riddle following a player's action. In other words, the creator only needs to notify the validation of a box when the player solves the puzzle in question. Scripts integrate with node boxes and editor events.
Create your Objects and Characters


The object editor allows you to create objects in the broad sense of the term and configure them to then control them in scenes. The generic term object is therefore used to mention both active and static objects in the scene, inventory items and game characters.

The first column of the interface lists the three default animations STOP, WALK and TALK (even if they are empty), and just below: the name of your animations. Each animation has its own parameters.

The second column exposes by category the properties of the object, animations and sub-objects.

The third column is reserved for viewing the selected frame.

The frames of the selected animation are displayed at the bottom of the editor.
Stage your Story


The scene editor allows you to compose the levels of the game by placing the objects and adding the necessary interactions. Most of your time will be spent on this editor.

One of the strengths of AGE 1.2 lies in its simplicity of defining the character's walking area and associating an action with a behavior. In the majority of cases when the player decides to retrieve an object present in the scenery by clicking on it, the character must first move towards this object and possibly play the appropriate animation to pick up the object. This sequence of steps is achievable without writing a single line of code using grids and cells.

You can also create in-game cutscenes using timelines by placing shots in your scene.

Timelines have two main uses: to create in-game cutscenes and transitions by taking advantage of shots. One of the very practical advantages is being able to attach music and add subtitles while respecting the synchronization of all the elements present on the timeline, including the execution of scripts.
Write and Translate your Dialogs


The dialog editor allows you to write and structure your interactive conversations. For a narrative adventure game, you will often have to work in parallel on the scene editor and the dialogue editor to trigger state changes. You can skip this editor if your gameplay is essentially based on object puzzles without narration, as it was the case with my game Vive le Roi.

Quick access to the current language makes it possible to translate or verify sentences in the blink of an eye without exporting CSV files.
An intuitive Visual Scripting


AGE 1.2 has two modes to allow you to edit your scripts according to your level and your habits: the expert mode using a classic code editor and the much more intuitive Visual Scripting mode designed especially for AGE 1.2.

Switching from one mode to another is possible at any time.
D茅sir茅


The adventure began with D茅sir茅, the first Point & Click game I created with AGE first version which at that time was simply an internal tool I used for my own. To date, D茅sir茅 has reached two million downloads and won many awards in the world.

Then the tool has continued to evolve over the years after the release of D茅sir茅 to become a software in its own right in order to give you the possibility of creating, in turn, your own adventure game with ease.
Interfejs:
English

Klasyfikacja wiekowa

Brak informacji
Steam:
Positive (23)

Minimalne:

  • System operacyjny: Windows 10
  • Procesor: 2 GHz Dual Core CPU
  • Pami臋膰: 4 GB RAM
  • Grafika: ATI Radeon, Geforce with at least 512 MB VRAM
  • DirectX: Version 11
  • Dysk: 500 MB available space
  • Dodatkowe uwagi: DirectX compatible sound card with latest drivers; Min resolution: 1600x800 pixels

Zalecane:

Historycznie najni偶sza cena
Historia cen ze sklep贸w oficjalnych
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Historia cen z keyshop贸w
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FAQ

8 pyta艅

Zanim zaczniesz szuka膰 taniego klucza AGE 1.2 (seccia.dev), sprawd藕 najwa偶niejsze informacje. Tw贸rcy: Sylvain Seccia. Wydawca: Petite Fleur Productions. Data premiery na PC: 08 maj 2018. Gatunki: Utilities, Software Training.

Q

Gdzie kupi膰 tani klucz Steam do AGE 1.2 (seccia.dev)?

AGE 1.2 (seccia.dev) jest darmowe! Pobierz gr臋 na Steam i zacznij gra膰 od razu.

AGE 1.2 (seccia.dev) jest ca艂kowicie darmowe na Steam. Nie musisz nic kupowa膰 - po prostu pobierz i graj. Szukasz premium DLC lub przedmiot贸w w grze? Sprawd藕 tabel臋 ofert powy偶ej.

Nasz tracker cen obejmuje oficjalne sklepy i keyshopy, wi臋c znajdziesz AGE 1.2 (seccia.dev) w promocji nawet poza sezonowymi wyprzeda偶ami. Obecnie wykrywamy 0 aktywnych ofert z oficjalnych sklep贸w i keyshop贸w. Sprawd藕 tabel臋 powy偶ej, por贸wnaj z historycznie najni偶sz膮 cen膮 i ustaw alert, aby nie przegapi膰 kolejnego spadku.

Wed艂ug naszych danych AGE 1.2 (seccia.dev) nie jest obecnie dost臋pne na GeForce NOW. Musisz uruchomi膰 gr臋 lokalnie na swoim PC. Przegl膮daj gry dost臋pne na GeForce NOW.

Tak. AGE 1.2 (seccia.dev) ma oficjaln膮 stron臋 w sklepie Steam, ale obecnie nie 艣ledzimy 偶adnych ofert z DRM Steam od zewn臋trznych sprzedawc贸w. Sprawd藕 ponownie p贸藕niej lub ustaw alert cenowy.

Nie w tym momencie. Valve oznacza AGE 1.2 (seccia.dev) jako niewspierane na Steam Deck. 艢led藕 XD.deals - monitorujemy aktualizacje Proton i poprawki spo艂eczno艣ci. Przegl膮daj gry zweryfikowane na Steam Deck lub grywalne na Steam Deck.

AGE 1.2 (seccia.dev) nie jest obecnie dost臋pne w PC Game Pass, EA Play, Ubisoft+ ani 偶adnej innej subskrypcji na PC. Jedyn膮 opcj膮 jest zakup gry - u偶yj XD.deals, aby znale藕膰 najlepsz膮 cen臋.

Nie - XD.deals nie jest sklepem. Jeste艣my por贸wnywark膮 cen, kt贸ra 艣ledzi najlepsze oferty na AGE 1.2 (seccia.dev) w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejd藕 do sklepu" przy wybranej ofercie, a przekierujemy Ci臋 na stron臋 sprzedawcy.

Chcesz kupi膰 w najlepszym momencie? Ustaw alert cenowy na XD.deals i otrzymaj powiadomienie, gdy AGE 1.2 (seccia.dev) osi膮gnie historycznie najni偶sz膮 cen臋.

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