Before Six is an indie single-player survival horror game set on PC. Players take on the role of a security guard during the night shift in an office building, where completing all assigned tasks is required before the shift ends at 6 AM. An unknown entity moves through the darkness, forcing careful observation and evasion rather than direct confrontation.
Gameplay
The core loop centers on balancing task completion with survival. Players monitor CCTV feeds to track the entity's movements across the office. Faulty equipment requires attention and repair to maintain functionality. When the threat draws near, the only options are to seal the main entrance or retreat to the safety of the guard room. Time management dictates every decision, as delays in one area can leave insufficient opportunity to finish remaining objectives before dawn.
Exploration stays limited to the office environment. Players navigate between workstations, security stations, and the personal room while listening for audio cues or watching camera feeds for signs of danger. The design emphasizes tension through restricted movement options and the constant pressure of the ticking clock.
Game Modes
The game operates exclusively in single-player mode. No additional modes such as multiplayer, co-op, or alternate scenarios receive confirmation on the official listing. The experience focuses on one continuous night shift challenge with the primary objective of finishing tasks before 6 AM while avoiding the lurking presence.
Key Mechanics
Time allocation forms the central system. Every action consumes minutes on the in-game clock, requiring players to prioritize repairs, camera checks, and task progress. Hiding serves as the primary defensive tool, with the guard room acting as the sole reliable safe zone. Sealing the entrance provides temporary security but may limit access to certain areas. Faulty equipment introduces interruptions that demand immediate response to prevent further complications.
Is It Worth Playing?
Before Six targets players who enjoy deliberate, tension-driven horror experiences built around resource and time constraints. The single-player structure delivers a focused session without external competition or cooperative elements. As an upcoming release scheduled for September 2026 with no player reviews available yet, its appeal rests on the described systems of task management, CCTV surveillance, and evasion. Those drawn to atmospheric office-based survival scenarios with clear win conditions tied to the clock may find it a suitable match once it launches.