CatchCatch is a casual indie multiplayer game focused on tag for groups of three to ten players on PC. In early access, it emphasizes quick sessions where participants split into runners and the tagger, with runners tasked with evading capture while gathering objects scattered across the map. The tagger works to intercept them using special abilities that alter the flow of play.
Gameplay
The core loop revolves around pursuit and evasion in shared online sessions. Runners move through environments to collect items while avoiding the tagger. The tagger gains tools to disrupt progress, including the ability to curse runners or corrupt collectible objects. These actions tie into a broad system of over seventy distinct effects that shift movement, visibility, or interaction rules in noticeable ways during a match. Sessions support variable player counts, allowing smaller groups to test strategies or larger ones to create chaotic chases. Controls remain straightforward to suit the casual genre, keeping focus on positioning and timing rather than complex inputs.
Game Modes
Matches center on the tag objective with built-in asymmetry between roles. Runners prioritize survival and collection goals, while the tagger applies pressure through targeted abilities. The setup encourages repeated rounds as players rotate roles or adjust team sizes. No additional named variants appear in the current build, keeping the experience centered on this foundational chase dynamic across available maps.
Customization Options
Players personalize their characters through a wide selection of outfits without any in-game currency or purchase requirements. Outfits can be swapped freely at any time, supporting frequent changes to match personal style or group themes. This system adds visual variety to sessions without interrupting the main gameplay loop.
Map Creation and Play
Beyond the default maps, participants can design their own layouts using drawing tools. Creations range from simple casual spaces to intricate challenge courses. Custom maps integrate directly into online play, letting groups test new environments together and share ideas for varied chase scenarios.
Is It Worth Playing?
CatchCatch suits players seeking lighthearted, social tag experiences in a casual multiplayer setting. Its early access status means the title continues to evolve with potential additions to effects and tools. The free-form outfit changes and user-generated maps provide ongoing variety for groups that enjoy experimenting with rules and layouts. Those who prefer straightforward pursuit mechanics with room for creative input will find consistent appeal in short, repeatable sessions. Availability on PC supports easy access for friends gathering online.