2019 broke the world.
The K-98 outbreak turned cities and farmlands into hostile hunting grounds. DeadLived is a multiplayer-only open-world survival looter-shooter where infected (zombies) and players collide.
The world of DeadLived
When the K-98 virus spread, 90% of humanity perished within months. The rest rose again, driven by hunger and instinct. Only a fraction proved mysteriously immune, these survivors became the last fragile thread of civilization.
The remnants of the UWS (United West States) still cling to control, while territories like Guntario and Pelvico are overrun by infected, raiders and outlaws. In this broken world, every survivor writes their own story: will you fight to rebuild, or embrace chaos for power?
But the land remembers. Every ruin hides a story from abandoned houses to military bunkers, the world is scattered with hundreds of hidden side tales waiting to be uncovered by those who dare to explore.
What makes DeadLived different
Safe Zones — guarded hubs with stash, traders, quest boards and crafters to prepare your next run.
Karma System — reputation (Guardian / Neutral / Outlaw) shapes access, shop prices, NPC reactions and bounties.
Player Trading — secure P2P trades with dual confirmation, taxes, and local flea markets.
Quests & Contracts — faction missions, bounty hunts, escort runs and dynamic world events.
PvE × PvP Tension — infected roam the world while players fight over the same loot.
Two Perspectives — play in both first and third person.
Three Progression Paths — PvE, PvP and Survival skills evolving together.
Seasons & Weather — a living climate system where rain, storms, snow and heat impact stamina, visibility, noise and survival choices.
Survival Core — manage hunger, thirst and stamina as you explore, fight and scavenge.
Immersive World — powered by Unreal Engine, with dynamic day/night cycles and high-fidelity visuals.
A world driven by players
The infected may dominate the ruins, but the true danger and the true story comes from players. Every run is unpredictable: alliances form, betrayals cut deep, and your reputation follows you. DeadLived is built to be shaped by its community, and we will actively listen and ask for feedback throughout development.
Survival is never guaranteed
- Scavenge abandoned ruins, rural fields and devastated UWS outposts.
- Reach the safezone alive, or become someone else’s loot.
- Choose to cooperate, betray, or be hunted.