Dice A Million is a strategy indie casual roguelike deckbuilder available on PS5. Players build collections of dice and supporting items to generate escalating scores in a single-player experience focused on synergies and run-to-run progression.
Gameplay
The core loop centers on selecting and rolling dice from a bag to meet or exceed increasing score targets each round. Excess points carry over or convert into currency for purchases in a shop that appears after successful rounds. Dice feature unique effects that interact in complex ways, such as absorbing values from nearby dice, triggering additional rolls, or applying multipliers based on specific conditions like even or odd numbers.
Rings serve as permanent passive modifiers equipped to the player's hand, altering dice behavior across an entire run. Temporary cards provide one-time boosts for critical moments. Runs unfold across branching paths with multiple possible endings, encouraging experimentation with different combinations of the more than 120 dice and 80 rings. Ten starting hands introduce varied playstyles by adjusting initial dice counts, shop discounts, or rarity chances.
Progression involves advancing through stages known as Faces, each ending in a boss encounter with specific restrictions or twists that demand adaptive builds. Unlocks accumulate across runs, expanding available options without altering the fundamental dice-rolling foundation.
Game Modes
The game operates through a single roguelike mode built around repeated runs. Each attempt generates a fresh layout of challenges with escalating debt targets and opportunities to acquire new dice or rings. Branching paths allow players to choose routes that influence available rewards and difficulty spikes.
Boss encounters at the end of each Face introduce unique mechanics, such as obscured dice values or number restrictions, requiring precise synergy planning. No separate competitive or cooperative modes exist; the focus remains on solo runs aimed at reaching the million-point goal while managing resources and adapting to procedural elements.
The Dice and Rings System
Over 120 dice deliver the mechanical depth, ranging from standard numbered options to specialized variants that create chain reactions or conditional bonuses. These effects combine to produce multipliers and extra rolls that push scores higher with each successful synergy. Rings complement the dice by providing constant influences, such as boosting specific face values or enabling new interactions during rolls.
Players draft items between rounds to refine their bag and hand setup. The system rewards careful selection over pure chance, as certain combinations scale dramatically while others falter against later challenges. Hundreds of unlocks gradually reveal additional dice, rings, and starting hands to support longer-term engagement.
Is It Worth Playing?
Dice A Million suits players who enjoy roguelike deckbuilders with incremental score-chasing mechanics and creative buildcrafting. The dice-focused approach offers a distinct twist on similar titles through its emphasis on physical rolling interactions and passive ring effects. Reception highlights the addictive loop of refining strategies across short sessions and the satisfaction of discovering powerful synergies.
Console releases on PS5 arrive with the version 1.1 update, which adds new dice options, system optimizations, and a fresh starting hand. The game supports single-player runs with extensive unlock content, making it a solid choice for those seeking a focused indie experience without multiplayer elements. Fans of strategic planning and repeated attempts to break high scores will find the most value here.