All art and code was made by a lowly human!
Fussy friends who can’t agree on what to play? Jump into a game where social skills, reflexes and strategy are all rewarded in different ways. During a twenty minute game, you will play as one of six different characters, each with different starting abilities and special talents. Find your favorite room and play its minigame to gain score. Those points will also improve your abilities- power, speed and health, which you will need to play the games at higher levels.
Also- watch out! Other players can come and interfere with your game, either helping or hindering you… keep an eye out for who is lurking around your room. And if you die in the game- well, the Host will punish you by turning you into a ghost- temporarily, of course. While a ghost, you can impact the progress of your fellow guests.
Just as you are starting to feel comfortable with the minigames in each room, the Host drags all the players into the Cellar and bids them to fight each other. Will you comply? You might convince everyone to stay peaceful and collect upgrades, but as soon as someone draws a weapon, you will have a fight on your hands. This is the perfect time to gang up on the player at the top of the standings table.
These two phases repeat three times, after which everyone compares scores and can be awarded for their achievements. Who comes out on top? Which canine will escape the mansion?
From the mind of ex-BioWare and ex-Metalhead developer Tobyn Manthorpe and his fourth game design.