Hirelings is a single-player strategy indie game that blends turn-based tactics with roguelike progression and an auto-battler shop system. Players build and manage a party of mercenaries across structured runs on PC, focusing on careful hiring decisions and grid-based combat to overcome a series of encounters.
Gameplay
The core loop centers on alternating between a shop phase and active battles. In the shop, players hire new characters, reroll options, and merge duplicates to level them up. Three identical characters of the same level combine into a stronger version that unlocks additional abilities and improved stats. Each of the 34 characters combines two of 17 classes, such as a Rogue Skirmisher that gains evasion from one class and extra movement, initiative, and a leap from the other. Building around class synergies strengthens the entire party as more members share the same class traits.
Combat occurs on a grid where positioning determines outcomes. Moving out of melee range triggers attacks of opportunity from enemies, while placing melee units adjacent to enemy casters or ranged fighters punishes their attempts to use abilities. Area-of-effect attacks require tactical placement to maximize damage while minimizing exposure. Players control every move, attack, and ability activation on their turns rather than relying on automation. Items obtained after boss fights provide passive effects that alter build directions and party performance over the course of a run.
Game Modes
The game features a single structured single-player mode consisting of one continuous run divided into 18 battles across three thematic chapters: the forest, the bandit ruins, and the undead dungeon. Every third battle pits the party against a stronger boss enemy. Defeat in a battle does not end the run immediately, as players begin with two retries that can be replenished using gold earned in the shop. This setup encourages experimentation with different party compositions and item choices across repeated attempts at the same structure.
Key Mechanics and Systems
Character management emphasizes synergy and upgrades through the merge system rather than traditional leveling. The 26 items introduce variety by granting unique passives that can shift priorities toward evasion, damage output, or mobility. Chapters introduce environmental or thematic differences that influence enemy types and tactical demands, though the fundamental shop-and-battle flow remains consistent. The combination of 17 classes across 34 characters supports diverse party builds, with class stacking providing measurable power increases as the run progresses.
Is It Worth Playing?
Hirelings appeals to players who enjoy deliberate turn-based tactics and roguelike elements centered on party building and positioning. The fixed run length of 18 battles provides a contained experience that rewards thoughtful shop management and combat decisions without requiring extensive time investment per attempt. Those drawn to strategy games that mix auto-battler recruitment with active grid combat will find the systems align closely with the described mechanics. Availability on PC makes it accessible for fans of indie strategy titles seeking a focused single-player loop built around mercenary hires and tactical outmaneuvering.