LOOTMOB is an incremental horde action roguelite for PC that centers on looting and permanent progression. Players start each run with minimal equipment and fight waves of monsters, collecting gear that carries over after death to make future attempts stronger.
Gameplay
The core loop involves surviving monster waves in third-person action combat while picking up drops from defeated enemies. Gear appears in five rarities, with legendary items carrying unique effects that alter play, such as projectiles or area damage on specific swings. Runs begin simply with basic weapons and limited armor, but repeated deaths allow accumulated loot and gold to fuel upgrades back at camp.
Skill trees provide branching choices for character development, where gold spent unlocks paths that enhance combat effectiveness. The blacksmith allows enchantment or stat rerolls on equipped items, with a risk of failure that does not destroy the piece. A merchant handles excess inventory sales. Each session lasts only a few minutes, emphasizing quick entries and exits while preserving all progress.
Game Modes
LOOTMOB operates entirely in single-player. Players select from available lands on the map and complete wave-based runs that culminate in a boss encounter. Success against the boss yields currency to unlock subsequent areas. There are no separate multiplayer or competitive modes.
Progression ties directly to the six lands, each featuring its own theme, enemy types, and boss. The sequence begins in the Forest against the Slime King and advances through the Crypt with the Bone Colossus, continuing to Frozen Peaks, Desert Ruins, Inferno, and the final Dragon's Hoard.
Classes and Content
Eight distinct classes each bring unique skills and dedicated skill trees. The full roster of content includes one hundred items, twenty of which are legendary with bespoke abilities. Every land contains a dedicated boss, and the final area features a dragon resting on accumulated gold.
Short, repeatable runs encourage experimentation with different class builds and gear combinations. Nothing carries risk of permanent loss beyond the current attempt, allowing steady advancement through incremental improvements.
Is It Worth Playing?
LOOTMOB suits players who enjoy loot-driven progression systems and short, repeatable sessions in an action roguelite format. The permanent retention of gear and gold after each death creates consistent forward momentum without long-term setbacks. With eight classes, varied lands, and a focus on legendary item effects, the game offers depth for those who appreciate incremental growth and quick combat loops. As a single-player experience on PC, it targets fans of casual-to-midcore action RPG elements centered on horde survival and equipment management. The title remains in a pre-release state with no player reviews available yet.