NOT YET is a first-person psychological horror experience about pressure, silence, and the moment you realize turning back was never an option.
You arrive at a quiet hotel believing there is something left unfinished.
You鈥檙e not sure what, only that leaving feels wrong.
At first, everything feels ordinary.
Clean hallways. Polite faces.
But as you descend floor by floor, the space begins to shift, subtly at first, and so does your sense of why you鈥檙e here.
NPCs never move.
They never intervene.
They never explain.
They simply exist, like reminders you didn鈥檛 ask for, and can鈥檛 escape.
Your character never speaks.
The game never tells you why.
DESCENT, NOT PROGRESSION
Each of the four floors represents a deeper descent, not toward answers, but away from certainty.
The lower you go, the emptier the world feels.
What you鈥檙e searching for seems closer, yet harder to define.
A FOCUSED, SINGLE-SITTING EXPERIENCE
Atmospheric psychological horror driven by sound and environmental storytelling
First-person, fully linear narrative
~45-minute short narrative experience
4 distinct floors with evolving ambience
PS1-style low-poly visuals with handcrafted models
No combat, no traditional puzzles
Headphones strongly recommended
At the bottom, something finally feels different.
You鈥檙e not sure what changed.