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O Quiet Express: Cabin 909

Quiet Express: Cabin 909 - o grze

In Quiet Express: Cabin 909, you spend a week on the titular train, journeying from one side of the continent to the other as the landscape silently unfolds outside the windows.
The other passengers' lives, too, will unfold all around you.
Some stay in their cabins to chat, some are drinking coffee in the dining car. They all travel the same road, but they all are on different journeys.

It takes the Quiet Express seven days to traverse the continent from end to end.
You're free to spend that time however you choose—looking at the scenery through the window, chatting with the other passengers, or strolling through the cabins.
You may be traveling on rails, but you're the one who will shape your journey.

Every time the train stops, a fresh batch of passengers joins the convoy.
Along with their luggage, they all bring their own stories, their own destinations, and their own problems.

Maybe, if you talk with them, they'll share a bit of that with you.
And just by listening, you may change the course of someone else's journey.

The Quiet Express takes a week to reach its destination. But after seven days of traveling, you find yourself back where you started, waiting to board the train.
Once you do, however, you notice that things are a bit different this time around. The passengers, the scenery, even the train itself has changed.
On and on the rails unfold, and over them unfolds a mystery for you to unravel.

There's a lot to see on the Quiet Express, but there are a few things that will make you look twice.
Why is that door locked?
Why doesn't that switch do anything?
What's that space above the ceiling?
The cargo space, restaurant car, and passenger cabins are all connected, and by changing the way that they are joined to each other, you may reach new places and learn something more about this strange train.

As you learn more about the Quite Express, you'll get closer and closer to finding out the truth about Cabin 909.
Nobody seems to know where that cabin is, but it definitely exists, and something happened there.
But what?

  • Scenario and development: Kazuhide Oka

  • Art and environment models: Kohei Miyahara

  • Concept key visual and character models: ASAMIYA KOBO

  • Soundtrack: ruichiro

  • Logo art: JEFF99

  • English Translation: Marco Godano

  • Simplified/Traditional Chinese Translation: flankoi

  • Korean Translation: TansanCoffee (TSCF)

  • Public Relations: mri, Shoya Kido