RIGUP is an action strategy indie game for PC where players take on the role of tipsy adventurers defending a city gate from waves of monsters. The core loop centers on scavenging junk to construct and maintain defensive turrets while surviving increasingly difficult stages in a run-based format.
Gameplay
Players build turrets by combining three distinct components: a Base, a Launcher, and an Energy core. Each component comes in multiple quality tiers, allowing for extensive customization where no two turrets perform or appear identical. Parts can be swapped during active waves, and damaged turrets require on-the-spot repairs while under attack. The system encourages experimentation with combinations to handle different threats effectively.
Combat extends beyond static defenses. Adventurers can throw rocks, spiked balls, and bombs or switch to handheld weapons for direct aiming. Character models feature round, wobbly designs paired with ragdoll physics that create unpredictable movements during impacts. Knocked-out teammates stay down until revived through physical interaction. Proximity-style voice chat supports coordination during intense moments.
Between runs, the tavern serves as a central hub. Here players customize their adventurer's appearance, purchase new turret parts for upcoming attempts, and consume beer to gain temporary buffs that slightly impair vision. Progression follows a strict run structure: stages increase in difficulty, with a Stone Golem boss appearing every fifth stage. The objective remains protecting the gate; failure ends the run and returns the group to the tavern.
Game Modes
RIGUP emphasizes online co-op play supporting one to eight participants. Heavy components demand teamwork for transport, while one player often covers another during repairs. The experience scales with group size, turning coordination into a key factor for success across shared runs.
Single-player sessions follow the same run-based structure without requiring companions. The focus stays on managing turret builds, handling monster waves from six distinct species, and surviving until the gate holds or the run concludes. No separate competitive or endless modes exist beyond this core loop of repeated stage progression and boss encounters.
Visual Style and Atmosphere
The game uses a flat-colour low-poly aesthetic that keeps the focus on readable gameplay elements amid chaotic fights. Ragdoll physics and wobbly character animations add physical comedy to near-misses and defeats. The tavern hub provides a relaxed contrast to the defensive action, with simple progression systems centered on part acquisition and minor buffs.
Is It Worth Playing?
RIGUP suits players who enjoy cooperative strategy games built around custom turret construction and wave defense. The part-mixing system offers meaningful variety within each run, while the co-op requirements for heavy lifting and revives create natural teamwork moments. Those who prefer solo experiences can still engage with the full stage and boss progression. The run-based format supports repeated attempts with new builds, though success depends on adapting to escalating difficulty and the recurring Stone Golem encounters. Availability on PC makes it accessible for groups seeking lighthearted yet demanding co-op sessions.