Souls for Relics is an incremental roguelite auto-battler that blends action and strategy elements in a casual indie package for PC. Players select a character to begin a run where combat unfolds automatically against waves of monsters, allowing focus on progression choices rather than direct control during fights.
Gameplay
The core loop centers on starting a run with a chosen character. The character then engages hordes of monsters without manual intervention, defeating enemies to earn experience points. As levels increase, randomized relic rewards appear for selection. These relics enhance stats, unlock new skills, and produce combined effects when multiple relics interact. The automatic combat keeps sessions accessible while the relic system drives strategic depth through synergies and build experimentation.
Progression extends beyond individual runs through a persistent meta layer. Souls gathered during runs serve as currency for permanent upgrades. These upgrades unlock additional relics or raise existing ones to higher levels via a branching relic tree. Each choice in the tree shapes future runs by expanding available options and strengthening relic combinations. This structure rewards repeated play as players refine their approach across multiple attempts.
Game Modes
The game operates through a series of runs that form the primary experience. Each run involves automatic combat against monster hordes, with relic selections shaping the outcome. Between runs, the focus shifts to the relic tree for long-term advancement using collected souls. No separate competitive or cooperative modes appear in the available details, keeping the emphasis on solo progression through these iterative runs and meta upgrades.
Relic System and Builds
Relics form the heart of customization. Randomized rewards during runs provide immediate power spikes, while the branching tree enables deliberate investment between sessions. Combinations matter because certain relics interact to create additional effects beyond their individual benefits. Players experiment with different starting characters and relic paths to discover effective setups that handle tougher monster encounters in later runs.
The automatic nature of combat means strategy emerges from relic selection and tree progression rather than moment-to-moment inputs. This setup suits players who enjoy planning builds and watching synergies unfold without needing precise timing or reflexes during fights.
Is It Worth Playing?
Souls for Relics targets fans of roguelite progression and incremental systems who appreciate automatic combat paired with meaningful upgrade choices. The relic tree and combination mechanics offer clear goals for repeated runs, while the soul economy provides tangible advancement between attempts. As a single-player experience on PC with no current user reviews available, its appeal rests on how well the automatic battles and branching upgrades hold interest over multiple sessions. Those drawn to casual strategy titles with light action elements may find the loop engaging once the game releases.