The Hearts of War Avert 2: Furies Vengeance is a PC strategy game that blends character-focused visual novel storytelling with real-time strategy battles. Players step into the role of a newcomer at a school gaming club who encounters three club members with strong opinions about games and group dynamics. The core experience centers on matches of the in-game title War Avert 2: Furies' Vengeance, where outcomes influence conversations and relationships outside the matches.
Gameplay
The game alternates between visual novel segments and compact real-time strategy sessions. In the visual novel portions, players interact with Lillian, Rina, and Yara through dialogue choices that reflect different goals such as building friendship, sparking rivalry, or pursuing romance. These choices and the results of the strategy matches shape how the characters respond and how the story progresses between sessions. School life, hobbies, and club activities also factor into the narrative flow.
The strategy component requires gathering resources, constructing bases, producing units, and issuing commands against opponents. Faction armies, construction, production systems, and commander cards form the foundation of each battle. Deckbuilding elements integrate into unit and ability selection, while naval warfare options and superweapons add layers to engagements. Units feature light interactions such as petting available doggos, and supply crates appear during play without functioning as randomized loot systems. There is no strict population cap in most scenarios.
Game Modes
Story matches tie directly into the visual novel narrative and advance character relationships based on performance and decisions. Skirmish mode provides standalone real-time strategy sessions separate from the story. Both modes draw from the same core systems, including resource management, base building, and faction-specific armies. At least three factions are available for selection in matches.
Characters and Setting
Lillian seeks opportunities to explore new approaches. Rina frames most activities as competitions. Yara presents a more reserved demeanor that reveals additional depth over time. The setting revolves around the school gaming club, where the fictional strategy title War Avert 2: Furies' Vengeance serves as the shared activity that drives both competition and personal connections. The overall tone mixes light strategy elements with casual pacing suited to shorter play sessions.
Is It Worth Playing?
The game remains in development with a planned release in 2027 and currently shows no user reviews on its Steam page. It targets players interested in single-player experiences that combine visual novel branching paths with accessible real-time strategy mechanics. Those who enjoy character-driven stories alongside base-building and unit command loops may find the hybrid structure appealing once it launches. The absence of population caps in most cases and the inclusion of naval options and superweapons suggest a focus on flexible tactical play rather than strict resource limits. Availability on PC supports straightforward access for strategy fans seeking a narrative wrapper around matches.