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Positive (10)
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The Virtual Reality Museum of Immersive Experiences
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O The Virtual Reality Museum of Immersive Experiences

The Virtual Reality Museum of Immersive Experiences - o grze
Explore a freely navigable 3D museum inside a large derelict warehouse, packed with 18 immersive systems like 360-degree panoramic screens, hemispherical projections, stereoscopic 3D multi-view setups, and experimental video installations. Interact with 34 projects spanning arts and research, including 18 in stereoscopic 3D, through trailers, excerpts, or full demos that capture scale, field-of-view, and perspective. Access detailed info and catalog pages for each project and platform, plus capture photos in this indie simulation built for HTC Vive, Oculus Rift, and Windows Mixed Reality headsets. Spanning 2000 sqm with 1:40 hours of video content, this VR experience preserves embodied immersion from large-scale environments. Art enthusiasts and researchers drawn to interactive simulations find a dedicated space to navigate and engage with preserved installations.

The (Virtual) Reality Museum of Immersive Experiences is a very special kind of museum. It exhibits projects originally designed for large-scale immersive environments in a simulation that is true to the physical manifestation of these systems.These systems include 360 degree panoramic and hemispherical projection screens, stereoscopic 3D multi-view installations and a number of spatial and experimental video installations. Situated in a large derelict warehouse, the 3D museum is freely navigable and the many exhibits can be explored interactively. A wide variety of content is accessible, ranging from the arts to research project outcomes. There are even demonstrations of VR projects within this virtual museum.

Features:
  • works on HTC Vive, Oculus Rift and Windows Mixed Reality headsets
  • 18 immersive systems and platforms
  • 34 different projects
  • 18 projects in stereoscopic 3D
  • 1:40 h duration of his definition video content
  • 2000 sqm exhibition space
  • detailed information and catalogue pages for each project and platform (internet connection required)
  • capture photos of your experience
  • intuitive VR UI
  • please note, some featured projects are represented as trailers or excerpts.

More info, visit
Link to games Key page .

Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context for a long time before VR made its resurgence only a few years back. Applications and experiences created for a specific physical immersive platform rely on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience. The embodied aspect, the emotional engagement and the dimensional extend, central to immersion, is mostly lost in translation. The idea behind this project is to provide a framework to showcase and for the conservation and preservation of immersive experiences and architectures outside specialised facilities and labs.
This simulation gives a good sense of how an immersive experiences functions in regards to scale, field-of-view, peripheral vision, audience viewing position and perspective. It is able to preserve what an experience felt like.

Acknowledgements

Systems: EPICylinder; Design: S. Kenderdine, J. Shaw; UNSW Expanded Perception and Interaction Centre. AVIE Advanced Visualisation and Interaction Environment and AVIE-SC; Design: J. Shaw with D. Del Favero, A. Harjono, V. Kuchelmeister, M. McGinity; UNSW iCinema Centre for Interactive Cinema Research. RE-ACTOR; Design: S. Kenderdine, J. Shaw with P. Bourke. iDome; Design: P. Bourke, V. Kuchelmeister, J. Shaw; UNSW iCinema. Turntable/Placeworld; Design: J. Shaw, adapted as Turntable by V. Kuchelmeister. ZKM Karlsruhe / UNSW Art & Design. Panorama Screen; Design: J. Shaw with B. Lintermann; ZKM Centre for Art and Media Karlsruhe.

Applications: 360 degree video panoramas (2014) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Amnesia Atlas (2014) in AVIE-SC; Volker Kuchelmeister, Jill Bennett. Produced UNSW NIEA. Amnesia Atlas VR (2014) in VR; Volker Kuchelmeister, Jill Bennett .Produced UNSW NIEA. Back O' Bourke (2009) in iDome; V. Kuchelmeister. Produced UNSW iCinema Centre. Boatride (2008) in iDome; V. Kuchelmeister. Produced UNSW iCinema Centre. City Jam (2007) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Conversations @ the Studio (2005) in iDome; V. Kuchelmeister, J. Shaw, D. Del Favero, N. Brown, N. Papastergiadis, S. McQuire, A. Arthurs, S. Kenderdine, K. Sumption, G. Cochrane. Produced UNSW iCinema Centre. Deconstructing Double District I. Volumetric Video (2008) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Performer: S.Teshigawara, R.Sato. Deconstructing Double District II. Slitscan visulaisation. (2010) in Speculative stereoscopic 3D curved screen; V. Kuchelmeister. Performer: S.Teshigawara, R.Sato. Double District (2008) in ReActor; S.Teshigawra with V.Kuchelmeister. Performer: S.Teshigawara, R.Sato. Produced Epidemic, UNSW iCinema Centre. Fragmentation (2011) in ReActor; R. Lepage. Adaptation, by R. Castelli and V. Kuchelmeister. Produced Epidemic, UNSW iCinema Centre. Hong Kong Skydrive (2011) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Juxtaposition (2011) in AVIE-SC; V. Kuchelmeister. Juxtaposition (2011) in Turntable; V. Kuchelmeister. Lost Memories (2017) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Monsoon (2012) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Naguar India 360 (2007) in iDome; S. Kenderdine, J. Shaw, V. Kuchelmeister. Panoramic Navigator (1997) in Interactive visitor information system; J.Shaw, V.Kuchelmeister. Produced ZKM Karlsruhe. ParraGirls (2017) in EPICylinder; A.Davies, B.Djuric, L.Hibberd, V. Kuchelmeister, J.McNally. Co-produced by Jill Bennett and Anxiety Festival. ParraGirls VR (2017) in VR; A.Davies, B.Djuric, L.Hibberd, V. Kuchelmeister, J.McNally. Co-produced by Jill Bennett and Anxiety Festival. Rajasthan 360 (2007) in DomeLab; V. Kuchelmeister with S. Kenderdine and J. Shaw. ReActor Service (2008) in ReActor; V. Kuchelmeister. Spherecam (2004) in Spherecam; V.Kuchelmeister, J.Shaw, D. Del Favero. Produced UNSW iCinema Centre. Syncrotron 360 (2008) in iDome; C. Henschke, V. Kuchelmeister. There is Still Time . . Brother (2008) in AVIE; The Wooster Group, commissioned and produced by EMPAC, the Experimental Media and Performing Arts Center at Rensselaer Polytechnic Institute (USA). Topography of the Unseen (2017) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Transmutation (2012) in Stereoscopic 3D Projection screen; V.Kuchelmeister. Veloscape (2014) in Interactive installation. Projection screen and bicycle; V.Kuchelmeister, L.Fisher, J.Bennett. Produced UNSW NIEA. WaterVapour (2011) in AVIE-SC; V.Kuchelmeister. Produced UNSW iCinema Centre. Zeitraum (2013) in Custom stereoscopic 3D curved projection screen; V.Kuchelmeister. Zeitraum I (2012) in AVIE-SC; V. Kuchelmeister. UNSW Art and Design. Zeitraum II (2012) in AVIE-SC; V. Kuchelmeister.
Interfejs:
English
Audio:
English

Klasyfikacja wiekowa

Brak informacji
Metacritic:
tbd tbd
Steam:
Positive (10)

Minimalne:

  • System operacyjny: 10
  • Procesor: Intel Core i5 4590 or AMD FX 8350 or greater
  • Grafika: GeForce GTX 970 or AMD Radeon R9 290 or better
  • Dysk: 6 GB available space

Zalecane:

  • System operacyjny: 10
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FAQ

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Zanim zaczniesz szuka膰 taniego klucza PC do The Virtual Reality Museum of Immersive Experiences, sprawd藕 najwa偶niejsze informacje. Tw贸rcy: Volker Kuchelmeister. Wydawca: http://kuchelmeister.net. Data premiery na PC: 20 lut 2019. Gatunki: Indie, Simulation. Kategorie: Single-player, Full controller support, Tracked Controller Support, VR Only.

Q

Gdzie kupi膰 tani klucz Steam (CD key) do The Virtual Reality Museum of Immersive Experiences?

The Virtual Reality Museum of Immersive Experiences jest darmowe! Pobierz gr臋 na Steam i zacznij gra膰 od razu.

The Virtual Reality Museum of Immersive Experiences jest ca艂kowicie darmowe na Steam. Nie musisz nic kupowa膰 - po prostu pobierz i graj. Szukasz premium DLC lub przedmiot贸w w grze? Sprawd藕 tabel臋 ofert powy偶ej.

Nasz tracker cen obejmuje oficjalne sklepy i keyshopy, wi臋c znajdziesz The Virtual Reality Museum of Immersive Experiences w promocji nawet poza sezonowymi wyprzeda偶ami. Obecnie wykrywamy 1 aktywna oferta z oficjalnych sklep贸w i keyshop贸w. Sprawd藕 tabel臋 powy偶ej, por贸wnaj z historycznie najni偶sz膮 cen膮 i ustaw alert, aby nie przegapi膰 kolejnego spadku.

Wed艂ug naszych danych The Virtual Reality Museum of Immersive Experiences nie jest obecnie dost臋pne na GeForce NOW. Musisz uruchomi膰 gr臋 lokalnie na swoim PC. Przegl膮daj gry dost臋pne na GeForce NOW.

Tak. The Virtual Reality Museum of Immersive Experiences ma oficjaln膮 stron臋 w sklepie Steam. Mo偶esz te偶 kupi膰 klucz Steam do The Virtual Reality Museum of Immersive Experiences od zewn臋trznych sprzedawc贸w. Nasza por贸wnywarka zawiera obecnie 1 oferta z DRM Steam. Wybierz jedn膮, aby mie膰 pewno艣膰, 偶e pobierzesz The Virtual Reality Museum of Immersive Experiences na platformie Valve.

Nie w tym momencie. Valve oznacza The Virtual Reality Museum of Immersive Experiences jako niewspierane na Steam Deck. 艢led藕 XD.deals - monitorujemy aktualizacje Proton i poprawki spo艂eczno艣ci. Przegl膮daj gry zweryfikowane na Steam Deck lub grywalne na Steam Deck.

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Nie - XD.deals nie jest sklepem. Jeste艣my por贸wnywark膮 cen, kt贸ra 艣ledzi najlepsze oferty na The Virtual Reality Museum of Immersive Experiences w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejd藕 do sklepu" przy wybranej ofercie, a przekierujemy Ci臋 na stron臋 sprzedawcy.

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