in progress...

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O WALKER

WALKER - o grze

Earth is no longer habitable! Humanity relies on WALKERs to move supplies across the last remaining colonies. Your mission is to successfully fend off any threats to your WALKER, this is your number one priority.

You and 4 pilots are inside a giant cargo WALKER. Your primary objective: fulfil your quota by neutralizing and securing Abnormal Entities that have infiltrated your WALKER.

  • Fulfil your quota by capturing Abnormal Entities or (optionally) handling infected cargo.

  • Hunt and capture Abnormal Entities using tools, traps, and environmental tactics.

  • Keep critical systems running, manage limited energy, and fight back breaches.

  • Collaborate... work together or die together.

Abnormal Entities have breached the WALKER. These dangers are known to hide in the dark halls, sabotage systems, and stalk the crew. You must track them down, capture them alive, and contain the threat before it spreads.

PILOT LOG ENTRY - Jan 23, 2120. Noah: "I've noticed that there are generally 2 types of Abnormal Entities. Most of these AEs are pretty easy to capture. The other type though... avoid at all cost."

Secure the future – containment begins now.