Kup Wars of Empire PC Key

★ ★ ★ ★ ★

Kiedy premiera Wars of Empire? Gra nie trafi艂a jeszcze do sprzeda偶y w 偶adnym ze 艣ledzonych sklep贸w, wi臋c ceny na razie nie ma. Gdy pojawi膮 si臋 pierwsze oferty, zaczniemy notowa膰 ich histori臋 od dnia premiery, dzi臋ki czemu p贸藕niej zobaczysz, jak cena zmienia艂a si臋 od startu. Ustaw alert, a napiszemy, gdy gra trafi do sprzeda偶y.

Premiera: 2027
BrickyLab
A.G枚khan SATMAN
Official
Brak dost臋pno艣ci
Keyshops
Brak dost臋pno艣ci
Kup w oficjalnym sklepie:
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Kup w keyshopach:
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Brak ofert, ale spokojnie - damy zna膰, gdy pojawi si臋 nowa.

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O Wars of Empire

Wars of Empire - o grze

Wars of Empire is a 2D isometric real-time strategy game built around economy, expansion and siege warfare. Each match begins with five villagers and a town centre, and develops from there into an empire.

Economy and development

Progression runs through four ages: Dark, Feudal, Reform and Imperial. Each age unlocks structures the previous one could not support.

Sixty-seven technologies are distributed across the buildings that research them, and each produces a measurable effect in play. Blacksmith upgrades apply in combat; university research extends the range of defensive towers.

Villagers promote as they work, and named notables join the village over time, each carrying a permanent bonus.

Warfare

Barracks produce infantry and archers. The siege workshop produces rams, onagers and scorpions for use against player-built fortifications: walls and gates placed section by section, three tiers of tower, and a castle with salvo fire.

Twenty men drilled together form a company, and a company can break. Formations and stances govern behaviour without direct input.

An army that marches across the map arrives tired, while the defender does not, so the approach costs something before the first blow lands. A broken army leaves runners, and runners who are caught are held for ransom rather than killed. A town can also be taken without touching its walls: a ring closes around it and hunger settles the matter.

Every soldier wears the gear of the civilisation that raised him, at the armour tier his own smithy has researched, and his name says which tier that is. A line of troops shows what has been paid for.

The sea

Warships take the same orders and technologies as the land army, turn to face the way they sail, and sink rather than vanish. Fishing boats work the shoals and transports carry troops between shores. Pirates arrive in waves along the coast.

Civilisations

Six playable civilisations: Ottomans, Byzantines, English, Chinese, Huns and the WOE. Each has distinct architecture, a distinct army composition, its own unit kit and its own voice set.

Twenty-two troops carry a civilisation's own name rather than the common one: the Janissary, Sipahi and Akinji of the Ottomans, the Cataphract and Varangian Guard of the Byzantines, the Longbowman and Knight of the English, the Chu Ko Nu and Zhanmadao of the Chinese, the Tarkan and Alp of the Huns. A rename changes no number; it changes who is standing there. The WOE is a balanced civilisation without specialisation, and wears the common gear.

Historical campaigns

Three prepared scenarios, each on a hand-built board with its own mission chain: The Conquest of Constantinople, The Great Wall and The Hun Raids.

Game modes
  • Last Banner Rival empires attack. Winning means bringing them down one by one while the town centre holds to the end.

  • The Arena Resources are unlimited and the match opens in the Imperial Age, so the army comes before the economy.

  • Common Bounty Every wood, mine, lake and flock sits in one fertile ground at the centre of the map. The home ground carries nothing, and the rival is at the centre too.

  • Golden Age Nobody attacks anybody. Winning means becoming the most advanced civilisation of the age, along a chain of development tasks.

  • Tactical Arena A sandbox rather than a match: a bare plain, any number of any troop on either side, walls raised for a gateway fight.

Map generation

Maps are procedurally generated across three layouts (land, island, mixed), three terrain types (balanced, forest, rocky) and three sizes. Five optional geographic rules change what the board demands: Inland Sea, Archipelago, One Crossing, Ore Basin and Famine.

The world in motion

Seasons turn during a match, and the day runs to night. Night darkens the board itself, with windows, lanterns and braziers lit across the town. The optional Night Raid setting opens the match in the late afternoon, shortens the days and sends rival and pirate raids into the dark; it pays 25% more renown.

Weather is chosen at the start and charges for the sky: blows, gathering, pace, production, morale and sight. Fires spread and need putting out. Disasters and dilemmas arrive during play, and trade caravans set out from the corner banners.

People vote with their feet. Prosperity draws them in and its absence drives them away, so morale and faith are held rather than owned.

Online multiplayer

Live matches are conducted through a lobby system. Each participant commands their own settlement, with fog of war calculated independently per player. Host migration allows a match to continue when the hosting player disconnects.

A seasonal ranking records results against AI opponents, and is partially reset at the beginning of each season. Live matches are recorded separately; that second table is not published during Early Access, and will open once there is a population to fill it.

Map editor

The map editor allows players to create, name and store custom boards for use in matches.

Interfejs:
EnglishTurkish
Napisy:
EnglishTurkish

Klasyfikacja wiekowa

Brak informacji
Historycznie najni偶sza cena
Historia cen ze sklep贸w oficjalnych
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Historia cen z keyshop贸w
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FAQ

8 pyta艅

Zanim zaczniesz szuka膰 taniego klucza PC do Wars of Empire, sprawd藕 najwa偶niejsze informacje. Tw贸rcy: A.G枚khan SATMAN. Wydawca: BrickyLab. Data premiery na PC: 2027. Gatunki: Strategy. Kategorie: Multi-player, PvP, Online PvP, Family Sharing, Single-player, Cross-Platform Multiplayer, Includes level editor, Save Anytime, Adjustable Difficulty.

Q

Gdzie kupi膰 tani klucz Steam (CD key) do Wars of Empire?

Aktualnie brak aktywnych ofert na Wars of Empire. Ustaw alert cenowy na XD.deals, a powiadomimy Ci臋, gdy pojawi si臋 nowa oferta.

Nie mamy aktualnej ceny Wars of Empire ze sklepu Steam. Gra mo偶e by膰 chwilowo niedost臋pna lub jeszcze nie pojawi艂a si臋 na Steam.

Nasz tracker cen obejmuje oficjalne sklepy i keyshopy, wi臋c znajdziesz Wars of Empire w promocji nawet poza sezonowymi wyprzeda偶ami. Obecnie wykrywamy 0 aktywnych ofert z oficjalnych sklep贸w i keyshop贸w. Sprawd藕 tabel臋 powy偶ej, por贸wnaj z historycznie najni偶sz膮 cen膮 i ustaw alert, aby nie przegapi膰 kolejnego spadku.

Wed艂ug naszych danych Wars of Empire nie jest obecnie dost臋pne na GeForce NOW. Musisz uruchomi膰 gr臋 lokalnie na swoim PC. Przegl膮daj gry dost臋pne na GeForce NOW.

Tak. Wars of Empire ma oficjaln膮 stron臋 w sklepie Steam, ale obecnie nie 艣ledzimy 偶adnych ofert z DRM Steam od zewn臋trznych sprzedawc贸w. Sprawd藕 ponownie p贸藕niej lub ustaw alert cenowy.

Nie w tym momencie. Valve oznacza Wars of Empire jako niewspierane na Steam Deck. 艢led藕 XD.deals - monitorujemy aktualizacje Proton i poprawki spo艂eczno艣ci. Przegl膮daj gry zweryfikowane na Steam Deck lub grywalne na Steam Deck.

Wed艂ug naszych danych Wars of Empire nie jest obecnie dost臋pne w PC Game Pass, EA Play ani Ubisoft+. Katalogi tych us艂ug uzupe艂niamy na bie偶膮co, wi臋c przed decyzj膮 warto sprawdzi膰 status tak偶e u 藕r贸d艂a. Je艣li kupujesz, XD.deals pomo偶e znale藕膰 najni偶sz膮 cen臋.

Nie - XD.deals nie jest sklepem. Jeste艣my por贸wnywark膮 cen, kt贸ra 艣ledzi najlepsze oferty na Wars of Empire w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejd藕 do sklepu" przy wybranej ofercie, a przekierujemy Ci臋 na stron臋 sprzedawcy.

Chcesz kupi膰 w najlepszym momencie? Ustaw alert cenowy na XD.deals i otrzymaj powiadomienie, gdy Wars of Empire osi膮gnie historycznie najni偶sz膮 cen臋.

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