SMITE 2 is a third-person multiplayer online battle arena game on PS5 where players control gods from various mythologies in team combat. The experience centers on ability-driven fights, objective control, and strategic item builds in session-based matches that support cross-play.
Gameplay
The core loop revolves around selecting a god, moving with standard controller inputs, and using a set of abilities to defeat minions, jungle monsters, and enemy players. Gold and experience from these sources fund item purchases and ability upgrades. Combat emphasizes positioning, ability timing, and team coordination rather than top-down clicking. Newer systems replace older power stats with Strength and Intelligence, which determine how abilities scale in damage, healing, or shields. Aspects provide alternate versions of gods that change playstyle or power distribution. Auto-build and auto-level options assist newer players until they reach account level five, after which manual choices become available. Relics serve as activatable items that players select before matches, with an upgrade path added in later patches.
Matches take place on maps with lanes, towers, and a central Titan objective in the primary mode. Jungle areas contain camps that grant buffs, while periodic events like Moonlight phases introduce additional objectives and temporary rule changes. The game runs on Unreal Engine 5 for improved visuals and supports controller-optimized controls tailored for console play.
Game Modes
SMITE 2 features several distinct modes that vary in team size, map layout, and pace. Conquest serves as the flagship 5v5 experience on a three-lane map with jungle camps, towers, Phoenixes, and a Titan to destroy for victory. It includes normal and ranked variants, with the latter using draft picks and bans. Arena offers a faster 5v5 format on an open battlefield where teams reduce an opposing ticket count through god kills and minion waves. Joust provides a 3v3 single-lane battle with jungle elements and objective pushes toward the enemy Titan. Assault restricts players to random gods in a 5v5 one-lane setup without jungle access. Duel functions as a 1v1 option focused on individual skill and direct confrontation.
Additional options include quickplay versions of select modes, versus AI matches for practice, and custom lobbies. New accounts gain access to core queues after reaching level five, with ranked requiring a higher threshold. These modes allow players to choose between extended strategic sessions and shorter action-focused games.
Current Development and Features
The title remains in open beta with regular two-week updates that introduce new gods, balance adjustments, and map or system refinements. Recent patches have added elements such as Moonlight phases to Conquest and expanded relic options. The game emphasizes accessibility through simplified stat systems and practice tools while maintaining depth for competitive play. Cross-progression carries unlocks across platforms, and the experience stays free to play at its base level with optional purchases available.
Is It Worth Playing?
SMITE 2 suits players who enjoy third-person action combined with MOBA strategy and mythological themes. The auto features lower the barrier for newcomers, while ranked Conquest and draft systems provide progression for experienced competitors. Ongoing updates keep the roster and balance fresh, with modes offering variety in match length and complexity. On the PlayStation Store the game holds a 3.08-star average from over 5,200 ratings, reflecting mixed but engaged feedback on its current state. Those seeking team-based competitive matches with controller support and frequent content additions will find the most value, particularly if they prefer direct control over character abilities rather than traditional RTS perspectives. The Founder's Edition grants permanent access to all current and future gods along with account perks that carry forward.