Soul Tamer: The Riven Skyway delivers an action RPG experience set in a free to play world where players collect monster souls to form and strengthen companions. The expansion focuses on high altitude ruins connected by broken stone paths, introducing wind based traversal and combat that rewards precise positioning over sustained defense.
Gameplay
The core loop centers on defeating monsters that occasionally drop souls. These souls travel to a pet shop where they convert into companions that fight alongside the player, gain levels, and undergo fusion for greater power. The Riven Skyway adds five distinct stages that emphasize vertical movement and environmental awareness. Windwait Harbour serves as the entry point with crates and warehouses where pilot Luka reads wind patterns. Brokenwing Pass narrows into a route lined with windbreaks, overseen by bridge keeper Tessa and her counterweights. Resonance Garden features stones tuned to specific tones, maintained by stone keeper Sono. Anchor Tower rises on severed chains that warden Gald works to restore. Skybreak Ring forms a circular plaza watched by observer Fina.
New companions integrate directly into this structure. The Gale Moth spreads its wings to project a linear wind current. The Rudder Weasel collects wind in its tail before delivering a short, forceful strike. The Chime Crab carries a vessel on its back that disrupts the resonant order of nearby stones. Valgrave the Sky Render acts as the area guardian, equipped with blade wings and a heavy tail. Combat in these stages requires reading floor shapes and motions to evade attacks rather than blocking them. Valgrave follows an outdated intercept command from a long broken device, turning the encounter into a test of timing and spatial awareness. The recommended level sits at 60, placing the content above the prior City of Borrowed Hours area at level 40. Experience and gold rewards align with main game monsters of similar tier, while skyway materials remain exclusive to skyway progression.
Game Modes
Exploration spans ten dungeon floors alongside hidden areas and an endless tower. A dedicated PVP arena supports direct competition. The Farend Plains stretch 17 kilometers across varied terrain, ranging from gentle southern hills to harsher northern ridgelines. Online co op allows parties to share chat, trade, and combat. Additional systems include smithing, crafting, auctions, banking, and fishing that support companion development and resource management. The skyway stages slot into this framework as optional high level content rather than a replacement for core progression.
Exploration and Progression
Travel through the Riven Skyway emphasizes reading wind and terrain cues. Crates in the harbour, windbreaks on the pass, resonant stones in the garden, hanging chains at the tower, and the open ring plaza each present unique navigation challenges. Companions such as the Gale Moth and Rudder Weasel provide tools for these environments while also contributing to fights. Fusion mechanics allow players to combine companion strengths for specialized builds suited to the area demands. Materials gathered here stay confined to skyway activities, preserving balance with the broader game economy.
Is It Worth Playing?
The game launched on September 2, 2026 as a free to play title on PC with full Japanese and English support. Early player feedback remains limited due to the recent release. Those drawn to action RPG systems built around monster collection, companion fusion, and co operative play will find the skyway expansion adds focused high level stages and new allies. The content avoids serving as a power shortcut and instead supplies additional companions and scenic routes for players already engaged with the core loop of soul collection and fusion. Availability as a free download makes it accessible for testing the companion focused gameplay without upfront cost.