As We Planned is a co-op focused action adventure game that blends stealth extraction mechanics with RPG progression elements. Players form small teams to infiltrate enemy locations, secure loot, and escape while managing detection risks in procedurally varied environments.
Gameplay
The core loop centers on planning and executing heists against villain strongholds. Teams drop into a location, gather valuables, and extract without triggering full alerts. Detection leads to consequences that can jeopardize the entire run, encouraging careful movement and tool use over direct confrontation.
Specialized equipment plays a key role in success. Players select tools suited to specific challenges, such as accessing elevated or secured areas that hold higher-value items. These choices directly influence efficiency and the total haul returned to base.
Cooperation extends beyond simple teamwork. Up to four participants can assist one another by boosting teammates to higher vantage points, freeing captured allies, or reviving downed members. Larger groups enable greater carrying capacity for loot during extraction.
Procedural generation ensures variety across runs. New obstacles appear each time, requiring on-the-spot problem solving to progress and maximize rewards. This system ties into broader progression through base improvements funded by successful extractions.
Additional layers include reputation-building quests from in-game characters. Completing these tasks yields rewards while revealing narrative details about the world. Collection elements let players unlock character outfits and display trophies earned from operations.
Game Modes
The primary experience revolves around PVE stealth extraction runs. Teams infiltrate, loot, and extract in sessions that support both undetected approaches and louder alternatives when stealth breaks down. Each option carries distinct risks and outcomes that affect the final results.
Single-player support allows solo attempts at the same extraction objectives, though the design emphasizes coordination for optimal performance. Online co-op forms the backbone for groups seeking to tackle more complex or rewarding heists together.
No separate competitive or versus modes appear in the available details. All activity stays within the cooperative extraction framework, with procedural elements providing replayability across repeated visits to locations.
Progression and Customization
Earned resources flow into base upgrades that expand tool access and alter the visual appearance of the player hideout. This system creates a tangible link between successful runs and long-term development options.
Reputation progression through quests adds structure beyond individual heists. Players engage with various characters to unlock story content and additional rewards that support further operations.
Outfit and trophy collections serve as visible markers of achievement. These items personalize characters and the shared base space without altering core mechanics.
Is It Worth Playing?
As We Planned remains in development with a planned release in Q1 2027. The described systems target players who enjoy methodical co-op heists, base-building loops, and light RPG elements like questing and collection. Features such as tool selection, teammate assistance, and procedural obstacles suggest strong appeal for groups that value coordination and repeated attempts at perfection.
With no user reviews available at this stage, expectations rest on how well the extraction loop and progression integrate once launched. The combination of stealth choice, multiplayer support, and persistent upgrades positions the game for those seeking a focused alternative to larger-scale multiplayer titles.
Availability on PC includes single-player and online co-op options from the start. Interested players can monitor for updates closer to the release window to assess final balance and content depth.