BOOMSTICKS is an action and casual multiplayer game for PC that combines aerial movement with ball handling and projectile combat. Riders on brooms compete in teams to move a ball through an opposing hoop while managing limited ammunition and positioning in a ruined medieval arena suspended above a dead forest. The core loop centers on flight control, precise shooting, and team coordination in matches that range from small skirmishes to larger team battles.
Gameplay
Each rider carries a broom for flight, 100 hit points, and a single shotgun shell. A clean close-range blast eliminates an opponent outright. Firing triggers a 2.5-second reload that leaves the shooter vulnerable, while the recoil propels the broom backward to enable quick direction changes, escapes, or aggressive repositioning. Carrying the ball disables the weapon entirely, forcing players to rely on teammates or precise timing for passes. Holding the throw button adjusts distance and can lock onto allies before release.
Shotgun pellets travel as real projectiles that interact with the ball. Side hits curve its trajectory, and rear blasts accelerate it toward the hoop. Missed balls drop briefly before a recovery spell suspends them in the air, keeping action elevated above the arena floor. Health and movement pickups appear along hazardous paths. Horizontal wind tunnels launch riders across gaps, while blade traps and spikes punish stationary or inattentive players. The Golden Switch travels the map during standard play. Collecting it upgrades the single-shell boomstick to fully automatic fire for 20 seconds.
Game Modes
Matches support two teams with player counts from 1v1 through 4v4. Custom games allow hosts to adjust team balance, match settings, and rider equipment including different brooms and boomsticks. When regulation time expires in a tie, both teams reset to the starting line. The Golden Switch turns gold, detaches, and moves freely. The first rider to secure it claims victory in sudden-death overtime.
These options emphasize replayability through varied team sizes and rule tweaks rather than fixed playlists. The system rewards adaptation to different rider loadouts and arena hazards across repeated sessions.
Arena and Movement Systems
The environment features a cursed medieval arena with floating pickups and environmental hazards that shape flight paths. Wind tunnels provide momentum boosts across open gaps, while traps create risk-reward routes for aggressive players. The ball remains active through recovery mechanics that prevent prolonged ground time, sustaining the aerial focus. Recoil from shots integrates directly into movement, turning every attack into a potential repositioning tool or escape vector.
Pixel blood effects and chunky PSX-style models contribute to a distinctive visual tone that contrasts fast third-person flight with grounded, tactile combat feedback. Loud impacts and the medieval setting reinforce the sense of chaotic aerial duels above decaying ruins.
Is It Worth Playing?
BOOMSTICKS suits players who enjoy short, intense multiplayer sessions built around resource management and spatial awareness. The single-shell limitation and reload window create meaningful risk on every shot, while recoil adds a layer of movement strategy uncommon in similar aerial games. Team sizes from 1v1 to 4v4 and full custom hosting support both competitive duels and casual group play without requiring large lobbies.
The combination of ball handling, projectile deflection, and environmental hazards produces a focused loop that rewards practice and coordination. Those drawn to action and casual genres on PC will find the mechanics distinctive enough to stand out from standard team shooters or sports titles. Availability of custom matches makes it accessible for repeated play with friends or solo practice against varying team compositions.