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DRM:
Steam
Steam
Steam
DVD Survivors
Windows
+1
2h temu
DRM:
Steam
Steam
21,49 zł

O DVD Survivors

DVD Survivors - o grze
About This Game

You're the bouncing DVD Survivor.
The one you've spent ages staring at in silence and hoping it would hit the corner.
Now, when it does... everything on the screen regrets it.

DVD Survivors is a bullet-heaven roguelike where you bounce off the edges of the screen, grab weapons, stack a build that probably shouldn't work, and obliterate waves of digital garbage like pop-up ads, error windows, crypto miners, cookie banners, Clippo, and a whole lot worse.

You don't have to worry about movement controls: the DVD Survivor goes where it wants. 
The DVD Survivor bounces on its own. You build the run, trigger evolutions, stack synergies, exploit the corners, and use your attacks to survive 8 minutes of escalating screen-born nonsense.

The arena is the screen itself. The walls and corners matter but your choices matter more because you're not manually driving the survivor around.

Built for corner-chasers, build freaks, and second-monitor chaos, DVD Survivors turns the popular pastime into a real game faster than it has any right to.

The runs are only 8 minutes but the "just one more" loop is not.

NOTE! NEW: Duels are live: a focused 1v1 mode and the first public step in DVD Survivors’ multiplayer rollout. This is foundation work getting ready to integrate full Co-Op into the game, with a working framework for moving things, together, across the net! 

62+ WEAPONS, 46+ EVOLUTIONS, AND 24+ SYNERGIES

Pick up weapons and pair them with passives to trigger evolutions, then pair passives with each other to unlock synergies. You'll go in thinking you're building around Pixel Bolts, pick up a Meme Cannon because nothing better showed up, accidentally trigger two synergies, and somehow end the run stronger than if you'd stuck to the plan.

  • Pixel Beam + HDMI Cable = Gigapixel Laser

  • Static Discharge + Overclocked = Thunderstorm.exe

  • Firewall Protection + Bandwidth = VPN

  • Open Source + Dark Mode = Nuclear Option

  • Corner Strike + Refresh Rate = Corner Singularity

135+ ENEMIES, 35+ BOSSES, AND DIGITAL TRASH EVERYWHERE.

Pop-up Ads. Crypto Miners. Cookie Banners. Trojan Horses. TickTheTock. ClippO's Revenge. Retro cartridges. Doge. Rickietyroll. Neon Cats. Ahhmungus.

There are over 35 bosses with unique mechanics and 18 elite modifiers that stack on top of each other. If you've hated something on a screen, it's probably in here and trying to kill you.

CORNER SLOTS

When you hit a corner, the game loses its mind so the Corner Bonus kicks in, the screen flashes, gems pour out everywhere, and you hit crazy high speeds!

RUN RULES & BONUS OBJECTIVES

FAST FORWARD. DISC ROT. BOOTLEG PRESSING. COMMENTARY TRACK.
The build variety already keeps runs from blurring together, but the run rules make even similar builds play differently.

THE NUMBERS
  • 62+ weapons across 8 upgrade levels each

  • 32+ passives across 5 upgrade tiers

  • 46+ evolutions (weapon + passive combos)

  • 24+ synergies (passive + passive combos)

  • 10+ active items

  • 20+ meta upgrades (permanent progression)

  • 20+ difficulty levels

  • 8 chapters

  • 100+ achievements with hidden challenges

  • Full codex tracking everything you've found

| DASH | SPRINT | DEFRAG | JUMP | 

You sprint using stamina. Dashing through enemies does damage and sends out a shockwave. Sprint into a dash and you get a Mega Dash at ultra high speeds that are fast enough the hitboxes start to feel more like ancient suggestions.

TV CHANNEL EVENTS

The whole game is a malfunctioning DVD player hooked up to a TV that refuses to cooperate, so commercial breaks overlay your run, channel events change the rules mid-game, and broadcast objectives drop in out of nowhere.

The TV simply DOES NOT care about your build.

~8-MINUTE RUNS SPANNING 8 CHAPTERS BUT ALWAYS JUST ONE MORE ROUND

Your runs may be short but the loop sure isn't.

The DVD Survivor hit the corner and now it has a weapon build, and a grudge.

NEW: DUELS (1v1 MULTIPLAYER)

Duels are now live: a focused 1v1 mode built around weapon pressure, timing, corner mindgames, and fast reads.

This is the first public step in DVD Survivors’ multiplayer rollout. This is a tighter, simpler, more readable ruleset that helps lock in the online combat foundation while giving players a new way to throw hands.

Single-player chaos is still the heart of DVD Survivors. Duels are where that same combat gets sharpened, tested, and tuned in live matches. Jump in now, break it in interesting ways, and help shape what comes next.

This test is our playground for making sure the netcode is rock-solid in preparation for releasing full Co-Op support for the main game!

--

FROM THE DEV

I'm one person making this game. There is no backing studio, publisher, or marketing team behind the game or its marketing. The only outside help comes from two specific people:

  • an incredible musician, gamer, streamer who has poured intense love into crafting and shaping music for this insane arcade game -> known as "AkaMikeB".

  • my brother-in-law providing hours upon hours of game-breaking testing, finding all the weak and terrible design issues or major flaws in the game

DVD Survivors started because I grew up on games like Robotron, Smash TV, Gauntlet, Asteroids... all games where you're dropped in, things come at you from everywhere, and you just survive. Geometry Wars and Nova Drift evolved the hell out of the genre and showed how much depth you could pack into that format without losing the awesome old-school arcade feel. The bullet-heaven genre cracked open a whole new version of that loop, and I wanted to build something in it that felt like those games I never stopped playing. Then, of course, the Survivors genre (also inspired by those same old games) blew up, adding amazing buildcrafting and loot and rewards that really rounded out the whole experience. I love all of these, and this game is a love letter, in its own way, to all of the above. 

The DVD logo bit first started as a joke. When I built the prototype and it just worked (the bouncing, the corners, the way the screen becomes the arena)... it stopped being a joke pretty fast and I realized there was some real potential in this game design. I love navigating mazes, dungeons, forests, etc, but I found that taking away the player movement control and navigation actually really opened up some interesting design challenges on the rest of the combat, interactions, and methods of designing for player agency.

Everything in this game is stuff I actually want to play. What this means is that if something felt like filler, I immediately cut it. When a weapon wasn't fun to use, I reworked it or just blatantly threw it out. 62 weapons managed to survive that process, and the ones that didn't simply aren't in the game.

If you pick it up, please leave a review, and be as thorough (and even critical) as you can. It matters more than you'd think for a game this size. And if something's broken or feels off, please tell me! 

I will be working on tweaking balancing, synergies, evolutions, optimizations, and more all centered around maximizing the heck out of the gameplay feel of this intense combat, so expect there to be cool updates!

--

Reasons Others Refunded 
  • Screen is way too busy and seems like I have minimum impact on the game progress.

  • Almost too much going on and could not control character like I wanted.

  • not what i thought it was

  • feels like the game plays itself

  • TBH, the flashing, and CRT effect is the reasons i can't play this. It made me very unwell within a few mins. It looks fun, but i simply can't play it. And i have a deep hate for the CRT effect, it jarring to look at for me, and i always turn it off in games that has it, but im unable to turn it off in this game sadly.

  • This game is gonna give me a seizure

  • Game was way too harsh on my eyes, so after just a few minutes of playing I had to quit

Interfejs:
English
Audio:
English
Napisy:
English

Klasyfikacja wiekowa

Brak informacji

Minimalne:

  • System operacyjny: Windows 10 (64-Bit)
  • Procesor: Intel Core I3-4130 / AMD FX-4300 (or equivalent)
  • Pamięć: 1 GB RAM
  • Grafika: Intel HD Graphics 4000 / NVIDIA GeForce GT 730 / AMD Radeon R7 240 (or equivalent)
  • Dysk: 25 MB available space
  • Dodatkowe uwagi: Any

Zalecane:

  • System operacyjny: Windows 10/11 (64-Bit)
  • Procesor: Intel Core i5-6500 / AMD Ryzen 3 1200 (or equivalent)
  • Pamięć: 1 GB RAM
  • Grafika: NVIDIA GeForce GTX 1050 / AMD RX 560 (or equivalent)
  • Dysk: 25 MB available space
  • Dodatkowe uwagi: Any

Minimalne:

  • System operacyjny: macOS 11 Big Sur
  • Procesor: Apple Silicon
  • Pamięć: 1 GB RAM
  • Grafika: Metal-capable GPU
  • Dysk: 25 MB available space
  • Dodatkowe uwagi: Any

Zalecane:

  • System operacyjny: macOS 12 Monterey or newer
  • Procesor: Apple Silicon
  • Pamięć: 1 GB RAM
  • Grafika: Metal-capable GPU
  • Dysk: 25 MB available space
  • Dodatkowe uwagi: Any

Minimalne:

  • System operacyjny: Ubuntu 20.04 LTS (or SteamOS equivalent)
  • Procesor: Intel Core i3-4130 / AMD FX-4300 (or equivalent)
  • Pamięć: 1 GB RAM
  • Grafika: Mesa-compatible GPU; Intel HD 4000 equivalent or better
  • Dysk: 25 MB available space
  • Dodatkowe uwagi: Any

Zalecane:

  • System operacyjny: Ubuntu 22.04 LTS (or SteamOS equivalent)
  • Procesor: Intel Core i5-6500 / AMD Ryzen 3 1200 (or equivalent)
  • Pamięć: 1 GB RAM
  • Grafika: RX 560 / GTX 1050 equivalent or better
  • Dysk: 25 MB available space
  • Dodatkowe uwagi: Any
Historycznie najniższa cena
Historia cen ze sklepów oficjalnych
15,83 zł
Steam
3 miesięcy temu
Historia cen z keyshopów
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FAQ

8 pytań
Q

Gdzie kupić tani klucz Steam (CD key) do DVD Survivors?

Korzystając z naszej porównywarki cen i zweryfikowanych kodów rabatowych, możesz kupić klucz do DVD Survivors już od 21,49 zł. Ta oferta jest dostępna w Steam i należy do najtańszych na rynku. Wszystkie klucze na XD.deals są dostarczane cyfrowo z możliwością natychmiastowego pobrania po płatności. Ceny uwzględniają już prowizje i kody promocyjne, więc zawsze widzisz najniższą cenę DVD Survivors na PC. Sprawdź historię cen DVD Survivors, aby kupić w najlepszym momencie.

Przy ostatniej aktualizacji (odświeżamy ceny Steam kilka razy dziennie) cena DVD Survivors na Steam wynosiła 21,49 zł. Możesz zaoszczędzić dodatkowe ~6% płacąc zdyskontowaną kartą podarunkową Steam.

Nasz tracker cen obejmuje oficjalne sklepy i keyshopy, więc znajdziesz DVD Survivors w promocji nawet poza sezonowymi wyprzedażami. Obecnie wykrywamy 1 aktywna oferta z oficjalnych sklepów i keyshopów. Sprawdź tabelę powyżej, porównaj z historycznie najniższą ceną i ustaw alert, aby nie przegapić kolejnego spadku.

Według naszych danych DVD Survivors nie jest obecnie dostępne na GeForce NOW. Musisz uruchomić grę lokalnie na swoim PC. Przeglądaj gry dostępne na GeForce NOW.

Tak. DVD Survivors ma oficjalną stronę w sklepie Steam. Możesz też kupić klucz Steam do DVD Survivors od zewnętrznych sprzedawców. Nasza porównywarka zawiera obecnie 1 oferta z DRM Steam. Wybierz jedną, aby mieć pewność, że pobierzesz DVD Survivors na platformie Valve.

Nie w tym momencie. Valve oznacza DVD Survivors jako niewspierane na Steam Deck. Śledź XD.deals - monitorujemy aktualizacje Proton i poprawki społeczności. Przeglądaj gry zweryfikowane na Steam Deck lub grywalne na Steam Deck.

DVD Survivors nie jest obecnie dostępne w PC Game Pass, EA Play, Ubisoft+ ani żadnej innej subskrypcji na PC. Jedyną opcją jest zakup gry - użyj XD.deals, aby znaleźć najlepszą cenę.

Nie - XD.deals nie jest sklepem. Jesteśmy porównywarką cen, która śledzi najlepsze oferty na DVD Survivors w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejdź do sklepu" przy wybranej ofercie, a przekierujemy Cię na stronę sprzedawcy.

Najlepsze ceny za DVD Survivors

1 Steam Steam Official
21,49 zł

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