Falcons of the Red Planet is an action game set in an alternate history where the Cold War stretched across centuries and a passing comet reshaped the Solar System into a turbulent sea of navigation hazards. Players take control of Red Brotherhood fighters on Mars as the fragile alliance with the Alliance of Empires collapses over control of a rare super-heavy element. The experience centers on a single-player campaign that mixes vehicle combat, ground missions, and high-speed pursuits across space, planetary surfaces, and asteroid canyons.
Gameplay
The core loop revolves around piloting transforming starfighters that switch between sleek spacecraft and towering combat robots. These machines handle space dogfights against waves of Alliance drones before landing to continue the fight on foot with a plasma gun and energy saber. Missions require switching between ranged fire from the air, close-quarters strikes on the ground, and rapid traversal on hovercycles through tight canyon networks on Mars and nearby asteroids. An onboard AI companion named A.L.I.C.E. provides reconnaissance support by uncovering hidden Alliance installations and supply routes during scouting segments. Combat emphasizes fluid transitions between vehicle and infantry roles, with resource deposits and relay networks serving as key objectives that influence mission flow.
Game Modes
The game offers a single-player campaign structured around story-driven operations. Players progress through missions as one of three Red Brotherhood operatives: Anna Kuznetsova, Vasily Chapayev, or Pyotr Orlov. Each operation integrates space combat, planetary landings, ground skirmishes, and vehicle chases without branching multiplayer options or separate competitive modes. The campaign follows a linear sequence of objectives tied to the ongoing struggle for Martian independence, with A.L.I.C.E. assisting in navigation and intelligence gathering throughout.
Story and Setting
The narrative unfolds in a fractured Solar System where centuries of Cold War tension gave way to uneasy cooperation after the comet event altered travel and living conditions. Terraforming efforts on Mars uncovered the valuable element that reignited hostilities, leaving the Red Brotherhood as the primary holdout against Alliance control. Key figures include the ruthless Baroness von Boornash leading punitive forces, Admiral Morgan commanding the Free Fleet, and Vasilisa Klimova overseeing a Mars Space Force frigate. The setting blends retro-futuristic technology with mecha transformations and plasma weaponry, placing emphasis on the ideological fight for autonomy rather than large-scale fleet battles.
Characters and Progression
Three playable protagonists bring distinct perspectives to the campaign. Anna Kuznetsova, Vasily Chapayev, and Pyotr Orlov each undertake operations that highlight personal stakes within the broader conflict. Encounters with antagonists such as the mad Baroness and Admiral Morgan shape mission variety, while A.L.I.C.E. evolves as a reliable support tool for reconnaissance. Progression focuses on mastering vehicle transformations, saber timing, and hovercycle handling rather than extensive skill trees or upgrades.
Is It Worth Playing?
Falcons of the Red Planet suits players who enjoy action games that combine transforming mechs, on-foot combat, and vehicle chases in a single-player format. The campaign delivers a focused experience centered on Mars-based resistance operations against robotic enemies and rival commanders. Those seeking straightforward mission structure with clear shifts between flight, melee, and speed sections will find the described mechanics align with that preference. Availability remains limited to the PC platform, and the title stands as an independent entry without established series connections or additional modes confirmed at this stage. The combination of story elements and varied combat approaches provides a complete package for fans of sci-fi action narratives.