Footage: FLIR is an action, indie, and simulation game for PC that places players in the role of a gunship operator viewing the battlefield exclusively through a fixed first-person low-resolution thermal sight. There is no third-person perspective or free-look option outside the optic, creating a focused experience centered on long-range engagements over desert and mountain terrain using military-style footage.
Gameplay
The core loop involves searching for targets, locking on, and firing from distances reaching up to 5 km, with environmental factors such as fog limiting visibility beyond 1 km. Players control aircraft equipped with realistic weapon systems and movement characteristics that emphasize authentic handling within an accessible control scheme. The AHD-46 attack helicopter features a 30mm chaingun along with rockets and Hellfire missiles. The AGC-103U gunship carries a 25mm cannon, 40mm cannon, and 105mm howitzer. The AGC-103J variant mounts a 30mm autocannon and 105mm howitzer. Seven upgrade tracks are available for each aircraft, allowing progression that increases the Battle Rate metric through repeated missions.
Engagements demand careful target identification and positioning due to the thermal feed limitations and range constraints. Vehicle and weapon performance draws from real-world specifications to deliver consistent behavior across solo or cooperative sessions. The game runs efficiently on low-spec hardware, supporting broad accessibility without compromising the core simulation elements.
Game Modes
Eleven distinct mission types structure the gameplay, covering defensive and offensive objectives such as holding defensive lines, protecting high-value individuals, extracting civilians, hunting high-value targets, and eliminating convoys along with tanks and anti-aircraft positions. Each mission supports three difficulty settings: Easy, Normal, and Hard. These variations adjust enemy density, response times, and environmental challenges while maintaining the fixed thermal viewpoint and long-range focus.
Progression ties directly to mission completion and upgrades, with Battle Rate serving as a key performance indicator that reflects overall effectiveness across the available aircraft. The structure encourages repeated playthroughs to refine tactics and optimize loadouts for different mission profiles.
Multiplayer and Accessibility
Players can tackle missions alone or join up to two others in online co-op, enabling coordinated target acquisition and fire support from multiple gunships. The shared thermal feed perspective requires clear communication to manage locks and avoid overlapping fire in dynamic scenarios. Low-spec PC optimization ensures the experience remains playable across a wide range of hardware configurations, focusing resources on the simulation depth rather than high-fidelity visuals.
Is It Worth Playing?
Footage: FLIR suits players seeking a specialized gunship simulation that prioritizes the constraints and realism of thermal optics over conventional third-person action. The fixed-view mechanics and long-range engagements create a deliberate pace that rewards patience and precise target management. Co-op support adds a layer of teamwork for those who enjoy coordinated operations, while solo play remains fully viable across the mission roster and difficulty options. Upgrade systems provide tangible progression without overwhelming complexity. Those interested in military simulation titles with an emphasis on authentic sensor limitations and vehicle handling will find the focused design aligns closely with that preference. The game delivers its core experience through verified mechanics drawn directly from the described aircraft, weapons, and mission framework.