GRIMBLE is a PS1-style action indie early access co-op horde brawler available on PC. Players select one of three weapons and battle successive waves of goblins and skeletons while facing a boss encounter every ten rounds, either alone or alongside up to three friends in online co-op.
Gameplay
The core loop centers on surviving structured waves of enemies that demand attention and timing rather than simple crowd control. Enemies behave in readable patterns that reward observation and positioning, creating fights reminiscent of deliberate encounters in classic action adventures. Each run begins with a chosen weapon that then expands through collected upgrades, allowing the same starting tool to transform into more powerful variants over the course of a session.
The sword supports close-range combos, aerial attacks, and plunging strikes while carrying a revolver for occasional ranged options. The bow emphasizes precision shots and critical hits that later evolve into firearm forms, culminating in a hand cannon. Magic focuses on elemental projectiles and chain lightning effects that build toward a large explosion. Because every upgrade ties exclusively to one weapon, the three options remain distinct throughout play and encourage repeated runs to explore different paths.
Progression includes shrines and shops where players spend gem shards between fights, alongside more than fifty upgrades that alter attack patterns, damage output, or utility. Three separate fifty-round levels currently exist, each presenting its own sequence of waves and boss encounters, with additional content planned.
Game Modes
Standard runs follow the wave-based structure with periodic bosses and allow solo or four-player online co-op. A hub town serves as the starting point for these sessions. Blitz mode offers a faster, higher-intensity alternative focused on chaotic high-score attempts where the pace accelerates quickly and survival becomes more demanding.
Controller support extends to full functionality, including DualSense adaptive triggers and rumble feedback, making the experience accessible across input methods without requiring keyboard and mouse.
Progression and Customization
Between fights, players manage resources at shops and shrines while the Gob-o-Matic prize wheel dispenses cosmetics such as hats, trails, weapon auras, and kill effects. These visual options do not affect gameplay balance but provide variety across multiple runs. The single-developer approach means the title remains in active development, with plans for additional levels, bosses, and weapons to expand the existing foundation.
Is It Worth Playing?
GRIMBLE suits players who enjoy deliberate co-op action with roguelike weapon evolution and wave survival elements rather than endless horde mowing. The emphasis on readable enemy behavior and distinct weapon identities creates a focused experience that rewards practice and experimentation with upgrades. Those seeking a compact, growing title built around four-player online sessions and periodic boss fights will find the current Early Access build offers a clear loop with room for future expansion. The single-developer status indicates ongoing support, though the scope remains smaller than larger studio productions.