Beneath the Surface Lies Routine.
After the Great Flood swallowed the world, humanity fled into the depths — building massive underwater hive-cities, each numbered and named according to their order of construction.
One such place is Nayrhad — City No. 2.
Here, life became painfully familiar. People worked, drank, slept, and obeyed. Crime festered below the surface — black markets, armed takeovers, murder. And still, the system endured.
But something darker was coming.
You are part of Aegis Unit, a government special operations group created to maintain order in times of unrest. Trained, equipped, and feared — the Aegis are the shield of the state, enforcing law in a world already on edge.
Then Came the Batyscaphe, One morning, a long-range batyscaphe from City No. 1 — Asphodel arrives at Nayrhad’s dock. There is no crew. No call for help.
Just bodies.
Dozens of them, wearing yellow blindfolds marked with a single word:
WARNING
Panic spreads. Contact with Asphodel is lost. The city’s leadership makes a decision: send in Aegis Unit to investigate.
You're one of the first to go.
But the truth that waits inside City No. 1 is more than a crisis — it’s a descent into something ancient, corrupted… and alive.
Immersive Environmental Detail
Players engage with richly detailed environments where every object, shadow, and sound can influence the outcome
Intelligence & Tactical Thinking
Victory requires smart decisions, strategic planning, and the ability to adapt to any situation
Emotional Connection to the Story
Every mission carries emotional weight, immersing players in a narrative that makes them care
Stealth Mechanic
Silence is your armor. A step into darkness is a choice to survive.
The world is broken, but you can rebuild your weapon. Customize every piece — kill your way.
Stress Mechanic
Your greatest enemy isn’t what hunts you — it’s what’s happening inside your head. Panic kills
Nicholas
Soldier of Nayrhad. Trapped beneath the ocean, guided only by instinct and a flickering PDA. The cult is rising. The city is sinking. And the surface feels more like a memory than a destination
They call themselves The Returned. To them, the surface is a lie — and the water is truth
Their bodies are marked with deep-sea symbols, and their eyes no longer seek the light
They believe humanity must return to its primal state: dissolved, purified, forgotten.
They don’t pray to gods. They listen to what the ocean whispers… and obey
They didn’t become monsters by accident. Their bodies were offerings. Their mutations, a path to "purity".
The cult stripped away their humanity, leaving only pain, hunger, and blind devotion. Now they serve the abyss — not by command, but by calling.