OFFROAD Recovery: Yoho Trails is a terrain鈥慺irst off鈥憆oad simulation about keeping remote mountain routes open through recovery work, cargo hauling, and keeping remote sites accessible.
Every job begins with the route ahead. Mud, rock, water, weather, and damaged roads determine how you approach the work and whether you can reach the destination at all.
Recover stranded vehicles, deliver essential cargo, clear access routes, and keep remote sites supplied across a rugged backcountry region where changing conditions affect visibility, traction, and route planning. Success depends on reading the terrain, choosing the right equipment, and adapting to the conditions in front of you.
Your route and job decisions change how the trails evolve.
There are no on鈥慺oot sections and no character interactions. Every challenge is solved from behind the wheel using your vehicle, your equipment, and your understanding of the terrain.
Terrain鈥慒irst Driving
Navigate mud, rock, washouts, steep grades, river crossings, and unstable roads. Ground conditions, vehicle positioning, and traction management shape every recovery.
Recovery and Route Work
Recover stuck vehicles, haul cargo, reopen access routes, move equipment, and help keep remote operations connected across the region.
Dynamic Weather and Conditions
Rain, fog, changing water levels, and shifting conditions affect visibility, traction, and route selection.
Industrial Recovery Equipment
Use winches, anchors, tow rigs, and vehicle鈥憁ounted recovery tools to solve terrain鈥慸riven problems and complete demanding jobs.
A Working Mountain Region
Roads, bridges, sensors, maintenance sites, and damaged infrastructure reveal which routes remain operational and which require attention. The landscape reflects ongoing use, weather damage, and the work needed to keep routes open.
Cab鈥慒irst Simulation
All gameplay is vehicle鈥慴ased. Every task, recovery, and route decision happens from the driver鈥檚 seat.
Future Plans
We鈥檙e exploring optional asymmetrical co鈥憃p between mobile and console versions, where players take on different recovery roles across shared terrain. This is a long鈥憈erm vision and not part of the initial release.
Keeping the trails open means solving problems one route at a time.
*聽Visuals shown reflect early prototype art and will continue to improve as the project grows through development and Early Access.