The world is a map. Your friends are pretenders. The dice are unreliable.
Pact or Peril is a turn-based strategy game of conquest, alliances, and well-timed betrayal — Inspired by classic territory-control strategy games for 1 to 8 players.
Build an army, claim the map, and turn whoever's sitting next to you into the next big problem. Every turn rolls through three phases — Deploy, Attack, Fortify — and every choice in between is a chance to pick a fight, dodge one, or hand someone a knife they didn't see coming. Whatever give you the advantage you should take it.
Conquer the Map
Push armies across a hand-drawn world.
Roll up to 3 attack dice — or commit everything in a Full Send barrage.
Collect resource cards (Food, Ammunition, Weapon) and trade matched sets for bonus troops.
Lock down entire regions for passive army bonuses each turn.
Forge Pacts. Break Them.
Forge pacts with other players to share borders without bloodshed.
Decide when "ally" turns back into "target." There's always a knife in the deck.
Capital Conquest mode changes your strategy — kill the capital, take the kingdom.
Modes for Everyone
Casual — Quick games with friends or strangers, 2 to 8 players.
Ranked — climb from Bronze to GrandMaster or even achieve Legend status with Seasonal Ranks.
Bots — Practice solo against AI tiers from Easy to Brutal.
Map Editor — Create your own maps and share them with friends.
Tactical Options
Fog of War hides what you can't see — your opponents' counts vanish behind clouds.
Portals open shortcuts across the map. Chaotic portals send your armies somewhere unexpected.
Firestorms randomly burn territories into impassable ash.
Customize dice rules, card economies, turn timers, and more from the pre-game options.
Your Maps, Your Rules
A full map editor ships with the game.
Paint territories, draw groups, and share your creations.
Match Replays — re-watch the games you should have won.
Made by Grumpy Giraffe.
A small studio. A loud table. One promise: nobody who promises to stop attacking you actually will.