You wake up alone in an abandoned facility where deadly challenges once took place. But those games are long gone and now, something much worse is hunting you.
A monstrous, hairy spider hunts you.
To escape, you’ll have to survive deadly trials: a twisted version of Red Light Green Light, a dangerous Jump Rope game, and a maze built to drive you mad. Beat them all to find the keycards and unlock your way out.
Scary Chase Sequences
If the monstrous spider catches sight of you, the tension spikes instantly. Alarms blare, lights flicker, and you're thrown into a frantic chase through tight corridors and ruined playrooms. Outrun it or die trying.
Unique Puzzles in Every Game
Each deadly game features its own logic, rules, and twisted surprises. From rhythm based challenges in Jump Rope to deceptive stillness in Red Light, Green Light no two trials are the same. Think fast, or fail fatally.
Tense Maze Navigation
Between games lies a sprawling, crumbling maze of rusted corridors and hidden rooms. You'll need to test your nerve, avoid detection, and scavenge for switches and clues to unlock the next trial. But the spider is always near.
Keycard Collection System
Surviving each game earns you a keycard. Collect them all to unlock the final exit but getting to that door is no simple task. Some cards are easy to grab. Others? Buried in traps, misdirection, or behind the creature’s lair.
Nerve-Wracking Audio Design
Sound is your warning and your enemy. Every creak, whisper, or breath might be the spider closing in. But you'll also need to listen carefully for subtle audio cues that signal puzzle solutions and safe paths.
A Relentless Predator
The hairy spider isn’t just a brute it stalks, listens, learns. Hide too long in the same place and it might double back. Run too loudly and it might ambush you. Each encounter feels personal and unpredictable.
First or Third Person Perspective
Choose how you face your fears: immerse yourself in the horror with a claustrophobic first-person view, or pull back for greater situational awareness in third-person. Each perspective changes how you experience tension, puzzles, and encounters with the creature.