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O Still Alive: Hollowed Horizon

Still Alive: Hollowed Horizon - o grze

Still Alive: Hollowed Horizon is a story-driven survival thriller set in the ruins of Ironhaven, a once-gleaming metropolis shattered by the Hollowborn Plague.

In 2055, humanity’s golden age lies in ashes.

You are Haunt Cross, a cynical loner who believes he’s the last human alive.

WHAT AWAITS YOU IN HOLLOWED HORIZON

Scan the Unknown
Every ruin whispers. Use advanced scanning tech to uncover hidden paths, encrypted memories, and forgotten secrets buried beneath the decay.

A World Both Beautiful and Broken
Wander through a hauntingly overgrown world reclaimed by nature. From fog-choked forests to crumbling cityscapes, every location tells a piece of the world’s downfall.

Outsmart the Hollowborn
Face terrifying enemies twisted by radiation and rage. Outsmart them with stealth, gadgets, and traps, brute force won't always save you.

The Truth Is Buried in Ashes
Decode encrypted logs, interpret environmental clues, and survive eerie encounters as you uncover the true cause of the plague.

Every Choice Leaves Scars
Your actions ripple across Ironhaven. Will you salvage what’s left—or finish what the plague started?

WHAT TO EXPECT FROM THE STORY

A Character-Driven Narrative
Follow the uneasy alliance between Haunt and Spectre—two strangers bound by survival, secrets, and betrayal. Their relationship evolves through dark humor, moral conflict, and moments of raw vulnerability.

A Mystery That Unfolds Piece by Piece
Uncover the origins of the Hollowborn Plague through fragmented logs, environmental storytelling, and strange visions. Every location holds a piece of the truth—and not all of it wants to be found.

Themes of Isolation, Identity, and Consequence
Explore what it means to be human in a world that no longer is. The choices you make aren’t just tactical—they’re emotional, personal, and permanent.

Cinematic Storytelling
From haunting flashbacks to high-intensity set pieces, the story is delivered through in-game events, immersive environments, and optional deep lore for those who seek it.

The plague wasn’t an accident. It was a weapon.
Will you cure it, control it… or become it?