Street Witch is an old school FPS built as a solo developer project on PC. Players take control of Megan, a witch in 1990s Goblin City, who arms herself with guns and boots after street goblins steal her cat and strip away her magic. The game delivers a short, linear campaign focused on visceral combat and lurid visuals that evoke late-90s shareware titles.
Gameplay
The core loop centers on fast, direct first-person shooting mixed with close-range melee. Megan carries six weapons, two magic spells, and a steel-toe boot for kicking. Combat stays simple yet demanding, with no hand-holding or complex systems to manage. Movement and aiming feel responsive in the classic style, while a super minimal HUD keeps attention on the action. Enemies include eight distinct types plus two bosses, all created through digitized video footage of the developer in costume or stop-frame animation. The campaign runs from the initial crime scene through Goblin City streets, clubs, and casinos in a straight path that can be completed in one evening. New school shaders enhance the old school sprite art, producing eye-melting colors throughout the levels.
Game Modes
Street Witch offers only a single-player linear campaign. There are no additional modes, multiplayer options, or branching paths. The entire experience stays contained within the one focused story progression that emphasizes challenge through straightforward mechanics rather than variety in structure.
Story and Setting
The narrative follows Megan's unhinged quest to recover her beloved cat, The Dark Princess. Set in a stylized 1990s Goblin City, the world mixes urban streets with seedy clubs and casinos overrun by the goblin gang. Fully voice-acted cutscenes advance the tale without any AI assistance, delivering the plot in short, direct segments between combat sections. The tone stays dark and brutal while leaning into the game's bright, trashy aesthetic.
Visual Style and Development
Every enemy, weapon, character, and interactive element was painstakingly costumed, filmed, and turned into sprites using outdated techniques. This inefficient process creates a distinctive retro look that the developer intentionally replicated from 1990s shareware games. The result blends low-resolution digitized imagery with modern shaders for a unique visual identity that stands out from typical modern shooters.
Is It Worth Playing?
Street Witch targets players who enjoy short, challenging single-player boomer shooters with retro aesthetics and no modern conveniences. The linear campaign, simple yet punishing combat, and distinctive sprite-based visuals deliver exactly what the description promises for fans of that style. Because the project remains in development with a planned 2027 release and currently has no user reviews, anyone interested should watch for launch to confirm the final balance and length match their expectations. Those seeking a quick, self-contained retro FPS experience without multiplayer or lengthy progression systems will find the core concept aligned with that preference.