The Devourer: Hunted Souls is a co-op multiplayer horror adventure game set in a cursed forest. Players take on the role of paranormal investigators who work together to uncover a tragic backstory while avoiding deadly creatures. Built in Unreal Engine 5 with detailed environments and character models, the title emphasizes investigation, puzzle solving, and survival elements in a shared online experience for up to five participants.
Gameplay
Core gameplay revolves around exploring varied locations within the forest using a selection of paranormal gadgets to detect entities and objects. Each of the five playable investigators brings distinct skills and a special ability that influences how teams approach encounters and objectives. Puzzles require coordination, with solutions that change based on the current number of players so sessions remain viable even if someone drops out.
Bodycam visuals can be tuned for stronger or subtler effects to match personal comfort levels during tense moments. Encounters with multiple creatures involve evasion, chases, and sudden scares that force quick decisions. Death does not end participation immediately; the fallen investigator's soul enters a separate realm where escape is possible before the rest of the group perishes, adding layers of risk and coordination.
Progression mixes free-form exploration with story-driven tasks. Teams gather clues across multiple sites that reveal what happened to previous inhabitants and how the curse might be lifted. Gadgets and items collected during runs support both discovery and defense against threats.
Game Modes
The primary experience centers on cooperative sessions where groups of one to five players investigate together. Puzzles and objectives scale dynamically with team size, allowing solo play or larger parties without requiring major adjustments mid-session. Story elements unfold through shared exploration and decision points that affect the group's path forward.
Single-player runs are supported, though the design encourages communication and role assignment among investigators for optimal results. No separate competitive or versus formats exist; all activity stays within the co-op framework focused on survival and narrative discovery. VR support is available in an experimental state for those seeking additional immersion options.
Story and Exploration
The forest contains more than open woodland. Multiple distinct locations hide pieces of the overarching narrative about the people who once lived there and the events that led to the current curse. Players collect evidence and complete tasks that gradually reveal this background while attempting to break the cycle.
Chapter-based progression introduces new items, locations, and story beats. Early Access currently includes an introductory section and one full story chapter, with further chapters planned. Decisions made during investigations influence outcomes and encourage replay to uncover different details or lift the curse through alternate routes.
Is It Worth Playing?
Player feedback on the current Early Access build is mostly positive, with roughly 78 percent of several hundred reviews rating the experience favorably. Reviewers highlight the puzzle variety, character abilities, and atmospheric tension as strengths, while noting that creature AI and sound design still receive ongoing refinement.
The title suits fans of co-op horror games that blend investigation with light survival mechanics and a narrative focus. Its low price point and frequent sales make it accessible for groups looking for short sessions or longer collaborative runs. Because development continues with community input via Discord, the game evolves based on direct player suggestions.
Those who enjoy adjustable immersion features, scalable co-op challenges, and a story that unfolds through exploration will find the most value here. The current state delivers a solid foundation for repeated play, especially for players comfortable with Early Access titles that prioritize feedback-driven improvements over a finished product.