Time is your currency
Every monster that slips past your defences tears seconds out of your hourglass. Every monster you stop crumbles into sand - and sand is what you build with. Spend it on towers, traps and spells, force the enemy onto the longest road you can draw, and keep the glass from running empty.
Build the maze, then bend the rules
24 towers, 12 traps and 25 spells. Bend a beam of light through Prism towers, rain stars from the Astrarium at night, pin a horde with tar and nets, bridge a chasm with sand, freeze a lane, turn time back a few seconds with Rewind. Every tower grows through its own masteries - pick a path, unlock its ability, and no two runs of a level play the same.
Bosses with their own rules
A Grove Warden who makes every creature around him tougher. An Ancient Treant whose roots drag your towers away. A Frostwing that freezes your towers wherever it lands, a Titan of Hours who stretches time, a Scorpion King who sinks your towers into quicksand, an Ember Burrower who digs up beneath them, a Lava Colossus who calls down meteors. Every land has bosses that play differently - and armour and resistances mean you have to bring the right towers.
Four lands, four ways to play
Meadow grass that lifts your towers, ice that speeds enemies up and freezes your towers, sandstorms that cut their range, lava vents that erupt beneath your defences. Day turns to night: in the dark, invisible shades grow stronger, by day the phoenixes - and either may join the last wave.
A world worth exploring
Between battles you travel the world map yourself: 22 villages with nine arcade games, road camps with turn-based skirmishes, villagers with tasks, shops, star chests - and four mounts that carry you and fight beside you: a dodo, a penguin, a meerkat and a salamander.
Companions with a story
Fenn the druid, Ylva the ice hunter, Sadiq and Bruno join your journey, fight on the board with skills of their own and have their own reasons to stop the Djinn. Master Pim, keeper of the Great Hourglass, has a plan for every board - and the Djinn has an opinion on how you play.
Play together
Play the whole campaign with up to 4 players: build on one board, vote on bonus cards, ride the world map together. Invite your Steam friends straight from the game or share a room code. Or battle in Line Wars: send monsters into the others' lanes and survive theirs - against friends or the AI.
Features
64 hand-built levels across six lands, from Greenvale to the Emberwaste - plus endless runs, a daily challenge and a boss rush
24 towers, 12 traps and 25 spells, tower masteries and abilities
4 difficulties up to Hardcore, three stars per level, level quests and star chests
An overhead view - or jump into the shoulder view and fight beside your towers
Wizard progression: levels, unlocks, looks and items for your backpack
Co-op for 2-4 players through the whole campaign, Arcade Games (PvP and against the AI)
Seasons with online highscores and season rewards (crystals and looks you cannot buy), 43 Steam achievements
7 languages: English, German, French, Spanish, Russian, Japanese, Simplified Chinese